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authormegamage <none@none>2009-08-19 16:26:22 -0500
committermegamage <none@none>2009-08-19 16:26:22 -0500
commite954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch)
tree24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/CombatHandler.cpp
parentd9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff)
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd could crash due to the asserts in ByteBuffer.h. That was exploitable by malicious players. Furthermore, there were duplicate checks: Additionally to CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye on not exceeding the packet boundaries - just to crash the server for sure in such a case. To prevent memory leaks or other undesirable states, please read in every handler all variables _before_ doing any concrete handling. --HG-- branch : trunk
Diffstat (limited to 'src/game/CombatHandler.cpp')
-rw-r--r--src/game/CombatHandler.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp
index b49f573a5e4..095986303f8 100644
--- a/src/game/CombatHandler.cpp
+++ b/src/game/CombatHandler.cpp
@@ -28,8 +28,6 @@
void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,8);
-
uint64 guid;
recv_data >> guid;
@@ -68,8 +66,6 @@ void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
{
- CHECK_PACKET_SIZE(recv_data,4);
-
uint32 sheathed;
recv_data >> sheathed;