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authormegamage <none@none>2009-06-16 11:19:59 -0500
committermegamage <none@none>2009-06-16 11:19:59 -0500
commit3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch)
treed119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/ConfusedMovementGenerator.cpp
parentaaec3c819167afb3f40410142654ed4d57926b10 (diff)
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r--src/game/ConfusedMovementGenerator.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index cc64a6ae31f..98a8973612f 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -38,9 +38,8 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
x = unit.GetPositionX();
y = unit.GetPositionY();
z = unit.GetPositionZ();
- uint32 mapid=unit.GetMapId();
- Map const* map = MapManager::Instance().GetBaseMap(mapid);
+ Map const* map = unit.GetBaseMap();
i_nextMove = 1;