diff options
| author | megamage <none@none> | 2009-06-16 11:19:59 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-16 11:19:59 -0500 |
| commit | 3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 (patch) | |
| tree | d119d51bcee396d8fe913fa6b709ff45da2a2c2e /src/game/ConfusedMovementGenerator.cpp | |
| parent | aaec3c819167afb3f40410142654ed4d57926b10 (diff) | |
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG--
branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
| -rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index cc64a6ae31f..98a8973612f 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -38,9 +38,8 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) x = unit.GetPositionX(); y = unit.GetPositionY(); z = unit.GetPositionZ(); - uint32 mapid=unit.GetMapId(); - Map const* map = MapManager::Instance().GetBaseMap(mapid); + Map const* map = unit.GetBaseMap(); i_nextMove = 1; |
