diff options
| author | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-01 21:04:02 -0500 |
| commit | a102098eb2f76ab1e49497c5ebbb8e6359c8b964 (patch) | |
| tree | 87706926d1189d683e436e559d1c35dc3b02d2ae /src/game/ConfusedMovementGenerator.cpp | |
| parent | c9cd3b07f9e69030a86bcd9f06055f4247732d1d (diff) | |
*Send stop packet iff necessary. Hope this can fix the bug that cannot immediatly remove confuse movement and face wrong direction after charging.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
| -rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index bb7b56fdca7..2a81facc126 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -113,12 +113,12 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { // currently moving, update location Traveller<T> traveller(unit); - if( i_destinationHolder.UpdateTraveller(traveller, diff, false)) + if( i_destinationHolder.UpdateTraveller(traveller, diff)) { if( i_destinationHolder.HasArrived()) { // arrived, stop and wait a bit - unit.StopMoving(); + unit.clearUnitState(UNIT_STAT_MOVE); i_nextMove = urand(1,MAX_CONF_WAYPOINTS); i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher |
