diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/ConfusedMovementGenerator.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 76531d35f01..23477c6e62f 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -17,16 +17,19 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Creature.h" #include "MapManager.h" #include "Opcodes.h" #include "ConfusedMovementGenerator.h" #include "DestinationHolderImp.h" #include "VMapFactory.h" + #ifdef MAP_BASED_RAND_GEN #define rand_norm() unit.rand_norm() #define urand(a,b) unit.urand(a,b) #endif + template<class T> void ConfusedMovementGenerator<T>::Initialize(T &unit) @@ -36,26 +39,35 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) x = unit.GetPositionX(); y = unit.GetPositionY(); z = unit.GetPositionZ(); + Map const* map = unit.GetBaseMap(); + i_nextMove = 1; + bool is_water_ok, is_land_ok; _InitSpecific(unit, is_water_ok, is_land_ok); + VMAP::IVMapManager *vMaps = VMAP::VMapFactory::createOrGetVMapManager(); + for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) { const float wanderX=wander_distance*rand_norm() - wander_distance/2; const float wanderY=wander_distance*rand_norm() - wander_distance/2; - const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); + + const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); if (!isInLoS) { - i_waypoints[idx][0] = x; + i_waypoints[idx][0] = x; i_waypoints[idx][1] = y; } + i_waypoints[idx][0] = x + wanderX; i_waypoints[idx][1] = y + wanderY; + // prevent invalid coordinates generation Trinity::NormalizeMapCoord(i_waypoints[idx][0]); Trinity::NormalizeMapCoord(i_waypoints[idx][1]); + bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z); // if generated wrong path just ignore if ((is_water && !is_water_ok) || (!is_water && !is_land_ok)) @@ -63,9 +75,11 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x; i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y; } + unit.UpdateGroundPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z); i_waypoints[idx][2] = z; } + unit.SetUInt64Value(UNIT_FIELD_TARGET, 0); unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.CastStop(); @@ -73,6 +87,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); unit.addUnitState(UNIT_STAT_CONFUSED); } + template<> void ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok) @@ -80,6 +95,7 @@ ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_ is_water_ok = creature.canSwim(); is_land_ok = creature.canWalk(); } + template<> void ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok) @@ -87,6 +103,7 @@ ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bo is_water_ok = true; is_land_ok = true; } + template<class T> void ConfusedMovementGenerator<T>::Reset(T &unit) @@ -96,14 +113,17 @@ ConfusedMovementGenerator<T>::Reset(T &unit) i_destinationHolder.ResetUpdate(); unit.StopMoving(); } + template<class T> bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { if(!&unit) return true; + if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; + if( i_nextMoveTime.Passed() ) { // currently moving, update location @@ -114,6 +134,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { // arrived, stop and wait a bit unit.clearUnitState(UNIT_STAT_MOVE); + i_nextMove = urand(1,MAX_CONF_WAYPOINTS); i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher } @@ -136,6 +157,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) } return true; } + template<class T> void ConfusedMovementGenerator<T>::Finalize(T &unit) @@ -145,6 +167,7 @@ ConfusedMovementGenerator<T>::Finalize(T &unit) if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } + template void ConfusedMovementGenerator<Player>::Initialize(Player &player); template void ConfusedMovementGenerator<Creature>::Initialize(Creature &creature); template void ConfusedMovementGenerator<Player>::Finalize(Player &player); |