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authormegamage <none@none>2009-03-10 15:26:17 -0600
committermegamage <none@none>2009-03-10 15:26:17 -0600
commit167ca565d044915f01ead4b189754ab1c44cc981 (patch)
tree84fce28796ad726f1a0d629444741c7ff8ffb4cf /src/game/Corpse.cpp
parentfec6be8a7428cdf3328f0480f6b85a56f283b79d (diff)
*Update bind sight spells code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 63d156583af..43025958224 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -220,6 +220,6 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
- return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
+ return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}