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authormegamage <none@none>2009-02-18 11:36:19 -0600
committermegamage <none@none>2009-02-18 11:36:19 -0600
commit31637d4aac6ae2081ccb3db976cab17936019f1a (patch)
treea0e098d4afafaddcb901486d00da1563ecd628b9 /src/game/Corpse.cpp
parent017f309b5b5b981b6edfe0ae071971d513828a20 (diff)
parent7bff1c1d60b78ba78f2ab0a9c67bdde80427ea30 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 75c89ba7287..6f4b0191bb4 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -216,3 +216,4 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
+