aboutsummaryrefslogtreecommitdiff
path: root/src/game/Corpse.cpp
diff options
context:
space:
mode:
authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Corpse.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 3e658e9c5dc..510ea13e78b 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -68,14 +68,14 @@ void Corpse::RemoveFromWorld()
Object::RemoveFromWorld();
}
-bool Corpse::Create( uint32 guidlow, Map *map )
+bool Corpse::Create(uint32 guidlow, Map *map)
{
SetMap(map);
Object::_Create(guidlow, 0, HIGHGUID_CORPSE);
return true;
}
-bool Corpse::Create( uint32 guidlow, Player *owner)
+bool Corpse::Create(uint32 guidlow, Player *owner)
{
ASSERT(owner);
@@ -94,8 +94,8 @@ bool Corpse::Create( uint32 guidlow, Player *owner)
WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetPhaseMask());
- SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
- SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() );
+ SetFloatValue(OBJECT_FIELD_SCALE_X, 1);
+ SetUInt64Value(CORPSE_FIELD_OWNER, owner->GetGUID());
m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
@@ -118,14 +118,14 @@ void Corpse::SaveToDB()
<< GetOrientation() << ", "
<< GetZoneId() << ", "
<< GetMapId() << ", '";
- for (uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i)
ss << GetUInt32Value(i) << " ";
ss << "',"
<< uint64(m_time) <<", "
<< uint32(GetType()) << ", "
<< int(GetInstanceId()) << ", "
<< uint16(GetPhaseMask()) << ")"; // prevent out of range error
- CharacterDatabase.Execute( ss.str().c_str() );
+ CharacterDatabase.Execute(ss.str().c_str());
CharacterDatabase.CommitTransaction();
}
@@ -161,7 +161,7 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
// 0 1 2 3 4 5 6 7 8 9
result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
- if ( !result )
+ if (!result)
{
sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
return false;
@@ -193,7 +193,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
Object::_Create(guid, 0, HIGHGUID_CORPSE);
- if (!LoadValues( fields[5].GetString() ))
+ if (!LoadValues(fields[5].GetString()))
{
sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
return false;