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authormegamage <none@none>2009-08-11 17:29:56 -0500
committermegamage <none@none>2009-08-11 17:29:56 -0500
commit892bd4057686a21cd9377b16410cb3941163b374 (patch)
tree2fec9fc79d6ee4802ff8e172157f088df4511fe5 /src/game/Corpse.cpp
parent36302e1d24bc7d3a73cd1362384c50224e89fba7 (diff)
*Fix compile in *nix.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 3b3a5fc3cc1..e15d535ca37 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -205,7 +205,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
SetInstanceId(fields[8].GetUInt32());
m_time = time_t(fields[6].GetUInt64());
- const_cast<CorpseType>(m_type) = CorpseType(fields[7].GetUInt32());
+ m_type = CorpseType(fields[7].GetUInt32());
if(m_type >= MAX_CORPSE_TYPE)
{