diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Corpse.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r-- | src/game/Corpse.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp new file mode 100644 index 00000000000..785c6b4f784 --- /dev/null +++ b/src/game/Corpse.cpp @@ -0,0 +1,211 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Corpse.h" +#include "Player.h" +#include "UpdateMask.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "Database/DatabaseEnv.h" +#include "Opcodes.h" +#include "WorldSession.h" +#include "WorldPacket.h" +#include "GossipDef.h" +#include "World.h" + +Corpse::Corpse(CorpseType type) : WorldObject() +{ + m_objectType |= TYPEMASK_CORPSE; + m_objectTypeId = TYPEID_CORPSE; + // 2.3.2 - 0x58 + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); + + m_valuesCount = CORPSE_END; + + m_type = type; + + m_time = time(NULL); + + lootForBody = false; +} + +Corpse::~Corpse() +{ +} + +void Corpse::AddToWorld() +{ + ///- Register the corpse for guid lookup + if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); + Object::AddToWorld(); +} + +void Corpse::RemoveFromWorld() +{ + ///- Remove the corpse from the accessor + if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); + Object::RemoveFromWorld(); +} + +bool Corpse::Create( uint32 guidlow ) +{ + Object::_Create(guidlow, 0, HIGHGUID_CORPSE); + return true; +} + +bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ) +{ + SetInstanceId(owner->GetInstanceId()); + + WorldObject::_Create(guidlow, HIGHGUID_CORPSE, mapid); + + Relocate(x,y,z,ang); + + if(!IsPositionValid()) + { + sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,owner->GetName(),x,y); + return false; + } + + SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); + SetFloatValue( CORPSE_FIELD_POS_X, x ); + SetFloatValue( CORPSE_FIELD_POS_Y, y ); + SetFloatValue( CORPSE_FIELD_POS_Z, z ); + SetFloatValue( CORPSE_FIELD_FACING, ang ); + SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() ); + + m_grid = MaNGOS::ComputeGridPair(GetPositionX(), GetPositionY()); + + return true; +} + +void Corpse::SaveToDB() +{ + // prevent DB data inconsistance problems and duplicates + CharacterDatabase.BeginTransaction(); + DeleteFromDB(); + + std::ostringstream ss; + ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES (" + << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " + << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; + for(uint16 i = 0; i < m_valuesCount; i++ ) + ss << GetUInt32Value(i) << " "; + ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ")"; + CharacterDatabase.Execute( ss.str().c_str() ); + CharacterDatabase.CommitTransaction(); +} + +void Corpse::DeleteBonesFromWorld() +{ + assert(GetType()==CORPSE_BONES); + Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID()); + + if (!corpse) + { + sLog.outError("Bones %u not found in world.", GetGUIDLow()); + return; + } + + AddObjectToRemoveList(); +} + +void Corpse::DeleteFromDB() +{ + if(GetType() == CORPSE_BONES) + // only specific bones + CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow()); + else + // all corpses (not bones) + CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID())); +} + +bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) +{ + bool external = (result != NULL); + if (!external) + // 0 1 2 3 4 5 6 7 8 + result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); + + if( ! result ) + { + sLog.outError("ERROR: Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid); + return false; + } + + Field *fields = result->Fetch(); + + if(!LoadFromDB(guid,fields)) + { + if (!external) delete result; + return false; + } + + if (!external) delete result; + return true; +} + +bool Corpse::LoadFromDB(uint32 guid, Field *fields) +{ + // 0 1 2 3 4 5 6 7 8 + //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); + float positionX = fields[0].GetFloat(); + float positionY = fields[1].GetFloat(); + float positionZ = fields[2].GetFloat(); + float ort = fields[3].GetFloat(); + uint32 mapid = fields[4].GetUInt32(); + + if(!LoadValues( fields[5].GetString() )) + { + sLog.outError("ERROR: Corpse #%d have broken data in `data` field. Can't be loaded.",guid); + return false; + } + + m_time = time_t(fields[6].GetUInt64()); + m_type = CorpseType(fields[7].GetUInt32()); + if(m_type >= MAX_CORPSE_TYPE) + { + sLog.outError("ERROR: Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); + return false; + } + uint32 instanceid = fields[8].GetUInt32(); + + // overwrite possible wrong/corrupted guid + SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE)); + + // place + SetInstanceId(instanceid); + SetMapId(mapid); + Relocate(positionX,positionY,positionZ,ort); + + if(!IsPositionValid()) + { + sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY()); + return false; + } + + m_grid = MaNGOS::ComputeGridPair(GetPositionX(), GetPositionY()); + + return true; +} + +bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const +{ + return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)); +} |