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authormegamage <none@none>2008-12-06 14:01:44 -0600
committermegamage <none@none>2008-12-06 14:01:44 -0600
commitc5593ef779a4ba7bbe9df391bc0defd3bf6c33a1 (patch)
treeae0cb37bc8f5de0d33bddae95747d7d2162cd8ce /src/game/Corpse.cpp
parent72edfea129c244cde9a18b3227f775250197ec99 (diff)
*Update to Mangos 6880. Source: Mangos.
*Skip 6878, 6871. *Main change: change cell size, add is3dDistance for IsWithinDistInMap and isVisibleForOrDetect. --HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 63e6933cc56..989ccd61151 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -211,5 +211,5 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
{
- return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
+ return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}