diff options
author | QAston <none@none> | 2009-08-01 19:50:42 +0200 |
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committer | QAston <none@none> | 2009-08-01 19:50:42 +0200 |
commit | d577d00313c673b51e79181ed8a5eb3146aded9e (patch) | |
tree | 294c7d8a7f3b0ce99ce4302fb09058e68a1b2ea5 /src/game/Corpse.cpp | |
parent | c8c2a3b0da82e3500b92802d4db7fdfcd005b486 (diff) |
*Store mapId in Corpse class for access to corpse when grid containing them is unloaded and map pointer is unloaded leading to crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r-- | src/game/Corpse.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 3f6d724b6a8..31cfb700d4b 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -39,6 +39,8 @@ Corpse::Corpse(CorpseType type) : WorldObject() m_type = type; + m_mapId = 0; + m_time = time(NULL); lootForBody = false; @@ -198,6 +200,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields, uint32 & mapId, uint32 & in } mapId = fields[4].GetUInt32(); + SetMapId(mapId); instanceId = fields[8].GetUInt32(); m_time = time_t(fields[6].GetUInt64()); |