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authorQAston <none@none>2009-08-01 00:20:32 +0200
committerQAston <none@none>2009-08-01 00:20:32 +0200
commit1d96091d2a4f9a886a4d3cd80ec3c873d395dbdd (patch)
tree88589d294e7eb5ccabf7e667970b116e6a2670a6 /src/game/Corpse.h
parent0db1fd6c26b90241cfe039f2e2b3e35d10cb9cbd (diff)
*Improvements in map managing.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.h')
-rw-r--r--src/game/Corpse.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Corpse.h b/src/game/Corpse.h
index da3511abfbb..e21b0796d62 100644
--- a/src/game/Corpse.h
+++ b/src/game/Corpse.h
@@ -61,8 +61,8 @@ class Corpse : public WorldObject
bool Create( uint32 guidlow, Player *owner );
void SaveToDB();
- bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
- bool LoadFromDB(uint32 guid, Field *fields);
+ //bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
+ bool LoadFromDB(uint32 guid, Field *fields, uint32 & mapId, uint32 & instanceId);
void DeleteBonesFromWorld();
void DeleteFromDB();