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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/game/Corpse.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.h')
-rw-r--r--src/game/Corpse.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/game/Corpse.h b/src/game/Corpse.h
index e0374a03470..ca9a16d8ced 100644
--- a/src/game/Corpse.h
+++ b/src/game/Corpse.h
@@ -17,15 +17,12 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITYCORE_CORPSE_H
#define TRINITYCORE_CORPSE_H
-
#include "Object.h"
#include "Database/DatabaseEnv.h"
#include "GridDefines.h"
#include "LootMgr.h"
-
enum CorpseType
{
CORPSE_BONES = 0,
@@ -33,10 +30,8 @@ enum CorpseType
CORPSE_RESURRECTABLE_PVP = 2
};
#define MAX_CORPSE_TYPE 3
-
// Value equal client resurrection dialog show radius.
#define CORPSE_RECLAIM_RADIUS 39
-
enum CorpseFlags
{
CORPSE_FLAG_NONE = 0x00,
@@ -47,51 +42,38 @@ enum CorpseFlags
CORPSE_FLAG_HIDE_CLOAK = 0x10,
CORPSE_FLAG_LOOTABLE = 0x20
};
-
class Corpse : public WorldObject
{
public:
explicit Corpse( CorpseType type = CORPSE_BONES );
~Corpse( );
-
void AddToWorld();
void RemoveFromWorld();
-
bool Create( uint32 guidlow, Map *map );
bool Create( uint32 guidlow, Player *owner );
-
void SaveToDB();
//bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
bool LoadFromDB(uint32 guid, Field *fields);
-
void DeleteBonesFromWorld();
void DeleteFromDB();
-
uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
-
time_t const& GetGhostTime() const { return m_time; }
void ResetGhostTime() { m_time = time(NULL); }
CorpseType GetType() const { return m_type; }
-
GridPair const& GetGrid() const { return m_grid; }
void SetGrid(GridPair const& grid) { m_grid = grid; }
-
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
-
Loot loot; // remove insignia ONLY at BG
Player* lootRecipient;
bool lootForBody;
-
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
-
GridReference<Corpse> &GetGridRef() { return m_gridRef; }
private:
GridReference<Corpse> m_gridRef;
-
CorpseType m_type;
time_t m_time;
GridPair m_grid; // gride for corpse position for fast search