diff options
author | QAston <none@none> | 2009-08-01 19:50:42 +0200 |
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committer | QAston <none@none> | 2009-08-01 19:50:42 +0200 |
commit | d577d00313c673b51e79181ed8a5eb3146aded9e (patch) | |
tree | 294c7d8a7f3b0ce99ce4302fb09058e68a1b2ea5 /src/game/Corpse.h | |
parent | c8c2a3b0da82e3500b92802d4db7fdfcd005b486 (diff) |
*Store mapId in Corpse class for access to corpse when grid containing them is unloaded and map pointer is unloaded leading to crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Corpse.h')
-rw-r--r-- | src/game/Corpse.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/Corpse.h b/src/game/Corpse.h index e21b0796d62..8e6b43b9d3d 100644 --- a/src/game/Corpse.h +++ b/src/game/Corpse.h @@ -67,6 +67,11 @@ class Corpse : public WorldObject void DeleteBonesFromWorld(); void DeleteFromDB(); + void SetMap (Map * map) {WorldObject::SetMap(map); m_mapId = map->GetId();} + // Used to check object existence in unloaded grids + uint32 GetMapId() const {return m_mapId;} + void SetMapId (uint32 id) {m_mapId = id;} + uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); } time_t const& GetGhostTime() const { return m_time; } @@ -95,6 +100,7 @@ class Corpse : public WorldObject CorpseType m_type; time_t m_time; GridPair m_grid; // gride for corpse position for fast search + uint32 m_mapId; // map id for fast corpse check at packet requests and in other situations with unloaded map of corpse. }; #endif |