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author_manuel_ <manue.l@live.com.ar>2010-05-22 23:37:59 -0300
committer_manuel_ <manue.l@live.com.ar>2010-05-22 23:37:59 -0300
commit18e19eaeed91e75b01c0bea9868d009b122e56ac (patch)
tree861d3e68bb441147cff2567286de9a4bf462a7f2 /src/game/Creature.cpp
parent6901e41a03b237bb8ab066f7b8fdee084e0df381 (diff)
Making use of SetFlying function in Creature::Create instead of AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 48ec8abbf11..bbb81bd3c9b 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -795,7 +795,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
else
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);
+ SetFlying(true);
}
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)