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path: root/src/game/Creature.cpp
AgeCommit message (Expand)Author
2010-06-05Move core/realm files to new subdirectoryclick
2010-06-05HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISKclick
2010-05-22Making use of SetFlying function in Creature::Create instead of AddUnitMoveme..._manuel_
2010-05-18fixed crash when trying to spawn a not existing creatureRat
2010-05-16you can now reload creatures from creature_template tableRat@walamy
2010-05-08Add GUID to groupsSpp
2010-05-05Fix crash when deleting vendoritems with multiple extendedcosts - thanks to V...click
2010-04-30Add support for vendors selling the same items with different extendedCost - ...click
2010-04-25Refactor Creature::SelectNearestTarget(float dist)Trazom62
2010-04-21*fix visibility for trigger creaturesRat
2010-04-19Remove LOTS of compile warningsSpp
2010-04-10*modified spelldifficulty handler to work with all spell casts for creatures ...Rat
2010-04-09*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Dat...Rat
2010-04-08Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-03-21Add additional field for storage of speed_run rate of creature_manuel_
2010-03-14Fix creature tapped and lootable dynamic flags => fix creature not lootable.Trazom62
2010-03-11Implement group loot for chest having GroupLootRules (go type=3, data15=1).Trazom62
2010-03-07avoid send movement packet at death twice, cleanupsilver1ce
2010-03-06Send movement packet on creature/player death (expected for animation display...thenecromancer
2010-03-03changes in creature base stats storagesilver1ce
2010-03-03store unit's level in uint8 formatsilver1ce
2010-02-28Fix mana set to 0 when mob dies. Thanks Malcrom.Trazom62
2010-02-28Fix initialization of UnitMovementFlag from InhabitType.Trazom62
2010-02-27Update visibility systemsilver1ce
2010-02-17* Properly fix bogus pet trainers error messageBrian
2010-02-17* Added chack for TRAINER_TYPE_PETS, to prevent bogus error that was generatedBrian
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-03*Move object's field\visibility update functions to object from accessorsilver1ce
2010-01-30* Set the default spawntimesecs for creatures / gameobjects added in game to ...Brian
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-21* Backed out changeset c7c6faf26cbdBrian
2010-01-21* Add support for basedmg and baserangeddmg values in creature_classlevelstats.win32
2010-01-20Allow spells with effect mechanic to allow apply other effects when effect wi...thenecromancer
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16Implement option to use delay in ForcedDespawn for creature, allow use delaye...n0n4m3
2010-01-16Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.n0n4m3
2010-01-13Allow state/effect immunities ignore whole spell when one effect is immunedthenecromancer
2010-01-10* Add support for base armor values in creature_classlevelstats.XTZGZoReX
2010-01-10Update aura system:QAston
2010-01-07* Hopefully fix creature so they swim if InhabitType|2Brian
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...silver1ce
2010-01-02Removed moveflags column from creature_addon and creature_template_addon. Tha..._manuel_
2010-01-02The core should add the movementflags depending on the InhabitType._manuel_
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...n0n4m3
2009-12-21* Add support for RewSpellCast=-1. If -1 remove all auras applied to player atBrian
2009-12-20* Added support for using a lookup table for creature mana / healthBrian