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Creature.cpp
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Author
2010-06-05
Move core/realm files to new subdirectory
click
2010-06-05
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
click
2010-05-22
Making use of SetFlying function in Creature::Create instead of AddUnitMoveme...
_manuel_
2010-05-18
fixed crash when trying to spawn a not existing creature
Rat
2010-05-16
you can now reload creatures from creature_template table
Rat@walamy
2010-05-08
Add GUID to groups
Spp
2010-05-05
Fix crash when deleting vendoritems with multiple extendedcosts - thanks to V...
click
2010-04-30
Add support for vendors selling the same items with different extendedCost - ...
click
2010-04-25
Refactor Creature::SelectNearestTarget(float dist)
Trazom62
2010-04-21
*fix visibility for trigger creatures
Rat
2010-04-19
Remove LOTS of compile warnings
Spp
2010-04-10
*modified spelldifficulty handler to work with all spell casts for creatures ...
Rat
2010-04-09
*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Dat...
Rat
2010-04-08
Code Style (game + scripts only):
Spp
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-03-21
Add additional field for storage of speed_run rate of creature
_manuel_
2010-03-14
Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Trazom62
2010-03-11
Implement group loot for chest having GroupLootRules (go type=3, data15=1).
Trazom62
2010-03-07
avoid send movement packet at death twice, cleanup
silver1ce
2010-03-06
Send movement packet on creature/player death (expected for animation display...
thenecromancer
2010-03-03
changes in creature base stats storage
silver1ce
2010-03-03
store unit's level in uint8 format
silver1ce
2010-02-28
Fix mana set to 0 when mob dies. Thanks Malcrom.
Trazom62
2010-02-28
Fix initialization of UnitMovementFlag from InhabitType.
Trazom62
2010-02-27
Update visibility system
silver1ce
2010-02-17
* Properly fix bogus pet trainers error message
Brian
2010-02-17
* Added chack for TRAINER_TYPE_PETS, to prevent bogus error that was generated
Brian
2010-02-14
* Core switch to client 3.3.2 (11403)
Brian
2010-02-03
*Move object's field\visibility update functions to object from accessor
silver1ce
2010-01-30
* Set the default spawntimesecs for creatures / gameobjects added in game to ...
Brian
2010-01-23
* Remove CellLock class and all cell-level thread locking.
XTZGZoReX
2010-01-21
* Backed out changeset c7c6faf26cbd
Brian
2010-01-21
* Add support for basedmg and baserangeddmg values in creature_classlevelstats.
win32
2010-01-20
Allow spells with effect mechanic to allow apply other effects when effect wi...
thenecromancer
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-16
Implement option to use delay in ForcedDespawn for creature, allow use delaye...
n0n4m3
2010-01-16
Implement speed reduction at creatures DoFleeToGetAssistance, by NoFantasy.
n0n4m3
2010-01-13
Allow state/effect immunities ignore whole spell when one effect is immuned
thenecromancer
2010-01-10
* Add support for base armor values in creature_classlevelstats.
XTZGZoReX
2010-01-10
Update aura system:
QAston
2010-01-07
* Hopefully fix creature so they swim if InhabitType|2
Brian
2010-01-06
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...
silver1ce
2010-01-02
Removed moveflags column from creature_addon and creature_template_addon. Tha...
_manuel_
2010-01-02
The core should add the movementflags depending on the InhabitType.
_manuel_
2009-12-24
Temporary revert 6743 commit. I fix this patch across 1-2 days.
n0n4m3
2009-12-23
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...
n0n4m3
2009-12-21
* Add support for RewSpellCast=-1. If -1 remove all auras applied to player at
Brian
2009-12-20
* Added support for using a lookup table for creature mana / health
Brian
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