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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/Creature.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 24677237ac8..1f7af300bd5 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -64,7 +64,7 @@ bool VendorItemData::RemoveItem(uint32 item_id)
{
for (VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i)
{
- if ((*i)->item==item_id)
+ if ((*i)->item == item_id)
{
m_items.erase(i);
return true;
@@ -76,7 +76,7 @@ bool VendorItemData::RemoveItem(uint32 item_id)
size_t VendorItemData::FindItemSlot(uint32 item_id) const
{
for (size_t i = 0; i < m_items.size(); ++i)
- if (m_items[i]->item==item_id)
+ if (m_items[i]->item == item_id)
return i;
return m_items.size();
}
@@ -84,7 +84,7 @@ size_t VendorItemData::FindItemSlot(uint32 item_id) const
VendorItem const* VendorItemData::FindItem(uint32 item_id) const
{
for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
- if ((*i)->item==item_id)
+ if ((*i)->item == item_id)
return *i;
return NULL;
}
@@ -350,7 +350,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data)
// checked at loading
m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
- if (!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE)
+ if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE)
m_defaultMovementType = IDLE_MOTION_TYPE;
for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
@@ -1051,13 +1051,13 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.orientation = GetOrientation();
data.spawntimesecs = m_respawnDelay;
// prevent add data integrity problems
- data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius;
+ data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0 : m_respawnradius;
data.currentwaypoint = 0;
data.curhealth = GetHealth();
data.curmana = GetPower(POWER_MANA);
data.is_dead = m_isDeadByDefault;
// prevent add data integrity problems
- data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE
+ data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
? IDLE_MOTION_TYPE : GetDefaultMovementType();
data.spawnMask = spawnMask;
@@ -1320,7 +1320,7 @@ bool Creature::hasQuest(uint32 quest_id) const
QuestRelations const& qr = objmgr.mCreatureQuestRelations;
for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
- if (itr->second==quest_id)
+ if (itr->second == quest_id)
return true;
}
return false;
@@ -1331,7 +1331,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations;
for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
- if (itr->second==quest_id)
+ if (itr->second == quest_id)
return true;
}
return false;
@@ -1436,7 +1436,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
float Creature::GetAttackDistance(Unit const* pl) const
{
float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
- if (aggroRate==0)
+ if (aggroRate == 0)
return 0.0f;
uint32 playerlevel = pl->getLevelForTarget(this);
@@ -1565,7 +1565,7 @@ void Creature::Respawn(bool force)
RemoveCorpse();
- if (getDeathState()==DEAD)
+ if (getDeathState() == DEAD)
{
if (m_DBTableGuid)
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
@@ -1759,7 +1759,7 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
{
if (GetEntry() == VISUAL_WAYPOINT)
return false;
- return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState==CORPSE));
+ return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
}
// Dead player see live creatures near own corpse
@@ -2075,7 +2075,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
data << (uint32)GetAreaId();
- sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
+ sWorld.SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE));
}
void Creature::SetInCombatWithZone()
@@ -2272,7 +2272,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
for (; itr != m_vendorItemCounts.end(); ++itr)
- if (itr->itemId==vItem->item)
+ if (itr->itemId == vItem->item)
break;
if (itr == m_vendorItemCounts.end())
@@ -2307,7 +2307,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
for (; itr != m_vendorItemCounts.end(); ++itr)
- if (itr->itemId==vItem->item)
+ if (itr->itemId == vItem->item)
break;
if (itr == m_vendorItemCounts.end())