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authorthenecromancer <none@none>2010-01-13 10:20:00 +0100
committerthenecromancer <none@none>2010-01-13 10:20:00 +0100
commit8dd67e8bb31ef3740fcff936eb65223072a52729 (patch)
treefc4b3c57850014f9eeaf10f67c63f71167fcecaa /src/game/Creature.cpp
parent6b07806d0c034e6b88cf0426c753e620841181a5 (diff)
Allow state/effect immunities ignore whole spell when one effect is immuned
(Fixes getting part of CC auras with some immunities) --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 0a74b64d320..384eec4ebdb 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1598,12 +1598,12 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
return Unit::IsImmunedToSpell(spellInfo);
}
-bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
+bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const
{
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
return true;
- return Unit::IsImmunedToSpellEffect(spellInfo, index);
+ return Unit::IsImmunedToSpellEffect(spellInfo, index, checkMechanic);
}
SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)