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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Creature.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp1993
1 files changed, 1993 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
new file mode 100644
index 00000000000..bab0c16b4e9
--- /dev/null
+++ b/src/game/Creature.cpp
@@ -0,0 +1,1993 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Creature.h"
+#include "QuestDef.h"
+#include "GossipDef.h"
+#include "Player.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "LootMgr.h"
+#include "MapManager.h"
+#include "CreatureAI.h"
+#include "CreatureAISelector.h"
+#include "Formulas.h"
+#include "SpellAuras.h"
+#include "WaypointMovementGenerator.h"
+#include "InstanceData.h"
+#include "BattleGround.h"
+#include "Util.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+
+// apply implementation of the singletons
+#include "Policies/SingletonImp.h"
+
+Creature::Creature() :
+Unit(), i_AI(NULL),
+lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
+m_itemsLoaded(false), m_trainerSpellsLoaded(false), m_trainer_type(0), m_lootMoney(0), m_lootRecipient(0),
+m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
+m_gossipOptionLoaded(false),m_NPCTextId(0), m_emoteState(0), m_isPet(false), m_isTotem(false),
+m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
+m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
+m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL)
+{
+ m_valuesCount = UNIT_END;
+
+ for(int i =0; i<4; ++i)
+ m_spells[i] = 0;
+
+ m_CreatureSpellCooldowns.clear();
+ m_CreatureCategoryCooldowns.clear();
+ m_GlobalCooldown = 0;
+ m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
+}
+
+Creature::~Creature()
+{
+ CleanupsBeforeDelete();
+
+ m_trainer_spells.clear();
+ m_vendor_items.clear();
+
+ delete i_AI;
+ i_AI = NULL;
+}
+
+void Creature::AddToWorld()
+{
+ ///- Register the creature for guid lookup
+ if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+}
+
+void Creature::RemoveFromWorld()
+{
+ ///- Remove the creature from the accessor
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
+ Unit::RemoveFromWorld();
+}
+
+void Creature::LoadTrainerSpells()
+{
+ if(m_trainerSpellsLoaded)
+ return;
+
+ m_trainer_spells.clear();
+ m_trainer_type = 0;
+
+ Field *fields;
+ QueryResult *result = WorldDatabase.PQuery("SELECT spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer WHERE entry = '%u'", GetEntry());
+
+ if(!result)
+ return;
+
+ do
+ {
+ fields = result->Fetch();
+
+ uint32 spellid = fields[0].GetUInt32();
+ SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
+
+ if(!spellinfo)
+ {
+ sLog.outErrorDb("Trainer (Entry: %u ) has non existing spell %u",GetEntry(),spellid);
+ continue;
+ }
+
+ if(!SpellMgr::IsSpellValid(spellinfo))
+ {
+ sLog.outErrorDb("LoadTrainerSpells: Trainer (Entry: %u) has broken learning spell %u.", GetEntry(), spellid);
+ continue;
+ }
+
+ if(SpellMgr::IsProfessionSpell(spellinfo->Id))
+ m_trainer_type = 2;
+
+ TrainerSpell tspell;
+ tspell.spell = spellinfo;
+ tspell.spellcost = fields[1].GetUInt32();
+ tspell.reqskill = fields[2].GetUInt32();
+ tspell.reqskillvalue= fields[3].GetUInt32();
+ tspell.reqlevel = fields[4].GetUInt32();
+
+ m_trainer_spells.push_back(tspell);
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ m_trainerSpellsLoaded = true;
+}
+
+void Creature::RemoveCorpse()
+{
+ if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault )
+ return;
+
+ m_deathTimer = 0;
+ setDeathState(DEAD);
+ ObjectAccessor::UpdateObjectVisibility(this);
+ loot.clear();
+ m_respawnTime = time(NULL) + m_respawnDelay;
+
+ float x,y,z,o;
+ GetRespawnCoord(x, y, z, &o);
+ MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x,y,z,o);
+}
+
+/**
+ * change the entry of creature until respawn
+ */
+bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
+{
+ CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry);
+ if(!normalInfo)
+ {
+ sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry);
+ return false;
+ }
+
+ // get heroic mode entry
+ uint32 actualEntry = Entry;
+ CreatureInfo const *cinfo = normalInfo;
+ if(normalInfo->HeroicEntry)
+ {
+ Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
+ if(map && map->IsHeroic())
+ {
+ cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry);
+ if(!cinfo)
+ {
+ sLog.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry);
+ return false;
+ }
+ }
+ }
+
+ SetUInt32Value(OBJECT_FIELD_ENTRY, Entry); // normal entry always
+ m_creatureInfo = cinfo; // map mode related always
+
+ if (cinfo->DisplayID_A == 0 || cinfo->DisplayID_H == 0) // Cancel load if no model defined
+ {
+ sLog.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry);
+ return false;
+ }
+
+ uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data);
+ CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
+ if (!minfo)
+ {
+ sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id);
+ return false;
+ }
+ else
+ display_id = minfo->modelid; // it can be different (for another gender)
+
+ SetDisplayId(display_id);
+ SetNativeDisplayId(display_id);
+ SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
+
+ // Load creature equipment
+ if(!data || data->equipmentId == 0)
+ { // use default from the template
+ LoadEquipment(cinfo->equipmentId);
+ }
+ else if(data && data->equipmentId != -1)
+ { // override, -1 means no equipment
+ LoadEquipment(data->equipmentId);
+ }
+
+ SetName(normalInfo->Name); // at normal entry always
+
+ SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
+ SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach );
+
+ SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
+
+ SetSpeed(MOVE_WALK, cinfo->speed );
+ SetSpeed(MOVE_RUN, cinfo->speed );
+ SetSpeed(MOVE_SWIM, cinfo->speed );
+
+ SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale);
+
+ // checked at loading
+ m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
+ if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE)
+ m_defaultMovementType = IDLE_MOTION_TYPE;
+
+ return true;
+}
+
+bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
+{
+ if(!InitEntry(Entry,team,data))
+ return false;
+
+ m_regenHealth = GetCreatureInfo()->RegenHealth;
+
+ // creatures always have melee weapon ready if any
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS );
+
+ SelectLevel(GetCreatureInfo());
+ if (team == HORDE)
+ SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_H);
+ else
+ SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_A);
+
+ SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag);
+
+ SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime);
+ SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime);
+ SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime);
+
+ SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->Flags);
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags);
+
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor));
+ SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1));
+ SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2));
+ SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->resistance3));
+ SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->resistance4));
+ SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->resistance5));
+ SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->resistance6));
+
+ SetCanModifyStats(true);
+ UpdateAllStats();
+
+ FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A);
+ if (factionTemplate) // check and error show at loading templates
+ {
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction);
+ if (factionEntry)
+ if( !(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) &&
+ (factionEntry->team == ALLIANCE || factionEntry->team == HORDE) )
+ SetPvP(true);
+ }
+
+ m_spells[0] = GetCreatureInfo()->spell1;
+ m_spells[1] = GetCreatureInfo()->spell2;
+ m_spells[2] = GetCreatureInfo()->spell3;
+ m_spells[3] = GetCreatureInfo()->spell4;
+
+ return true;
+}
+
+void Creature::Update(uint32 diff)
+{
+ if(m_GlobalCooldown <= diff)
+ m_GlobalCooldown = 0;
+ else
+ m_GlobalCooldown -= diff;
+
+ switch( m_deathState )
+ {
+ case JUST_ALIVED:
+ // Dont must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
+ sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
+ break;
+ case JUST_DIED:
+ // Dont must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
+ sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
+ break;
+ case DEAD:
+ {
+ if( m_respawnTime <= time(NULL) )
+ {
+ DEBUG_LOG("Respawning...");
+ m_respawnTime = 0;
+ lootForPickPocketed = false;
+ lootForBody = false;
+
+ if(m_originalEntry != GetUInt32Value(OBJECT_FIELD_ENTRY))
+ UpdateEntry(m_originalEntry);
+
+ CreatureInfo const *cinfo = GetCreatureInfo();
+
+ SelectLevel(cinfo);
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
+ if (m_isDeadByDefault)
+ {
+ setDeathState(JUST_DIED);
+ SetHealth(0);
+ i_motionMaster.Clear();
+ clearUnitState(UNIT_STAT_ALL_STATE);
+ LoadCreaturesAddon(true);
+ }
+ else
+ setDeathState( JUST_ALIVED );
+
+ //Call AI respawn virtual function
+ i_AI->JustRespawned();
+
+ MapManager::Instance().GetMap(GetMapId(), this)->Add(this);
+ }
+ break;
+ }
+ case CORPSE:
+ {
+ if (m_isDeadByDefault)
+ break;
+
+ if( m_deathTimer <= diff )
+ {
+ RemoveCorpse();
+ DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
+ }
+ else
+ {
+ m_deathTimer -= diff;
+ if (m_groupLootTimer && lootingGroupLeaderGUID)
+ {
+ if(diff <= m_groupLootTimer)
+ {
+ m_groupLootTimer -= diff;
+ }
+ else
+ {
+ Group* group = objmgr.GetGroupByLeader(lootingGroupLeaderGUID);
+ if (group)
+ group->EndRoll();
+ m_groupLootTimer = 0;
+ lootingGroupLeaderGUID = 0;
+ }
+ }
+ }
+
+ break;
+ }
+ case ALIVE:
+ {
+ if (m_isDeadByDefault)
+ {
+ if( m_deathTimer <= diff )
+ {
+ RemoveCorpse();
+ DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
+ }
+ else
+ {
+ m_deathTimer -= diff;
+ }
+ }
+
+ Unit::Update( diff );
+
+ // creature can be dead after Unit::Update call
+ // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
+ if(!isAlive())
+ break;
+
+ if(!IsInEvadeMode())
+ {
+ // do not allow the AI to be changed during update
+ m_AI_locked = true;
+ i_AI->UpdateAI(diff);
+ m_AI_locked = false;
+ }
+
+ // creature can be dead after UpdateAI call
+ // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
+ if(!isAlive())
+ break;
+ if(m_regenTimer > 0)
+ {
+ if(diff >= m_regenTimer)
+ m_regenTimer = 0;
+ else
+ m_regenTimer -= diff;
+ }
+ if (m_regenTimer != 0)
+ break;
+
+ if (!isInCombat() || IsPolymorphed())
+ RegenerateHealth();
+
+ RegenerateMana();
+
+ m_regenTimer = 2000;
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void Creature::RegenerateMana()
+{
+ uint32 curValue = GetPower(POWER_MANA);
+ uint32 maxValue = GetMaxPower(POWER_MANA);
+
+ if (curValue >= maxValue)
+ return;
+
+ uint32 addvalue = 0;
+
+ // Combat and any controlled creature
+ if (isInCombat() || GetCharmerOrOwnerGUID())
+ {
+ if(!IsUnderLastManaUseEffect())
+ {
+ float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
+ float Spirit = GetStat(STAT_SPIRIT);
+
+ addvalue = uint32((Spirit/5.0f + 17.0f) * ManaIncreaseRate);
+ }
+ }
+ else
+ addvalue = maxValue/3;
+
+ ModifyPower(POWER_MANA, addvalue);
+}
+
+void Creature::RegenerateHealth()
+{
+ if (!isRegeneratingHealth())
+ return;
+
+ uint32 curValue = GetHealth();
+ uint32 maxValue = GetMaxHealth();
+
+ if (curValue >= maxValue)
+ return;
+
+ uint32 addvalue = 0;
+
+ // Not only pet, but any controelled creature
+ if(GetCharmerOrOwnerGUID())
+ {
+ float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
+ float Spirit = GetStat(STAT_SPIRIT);
+
+ if( GetPower(POWER_MANA) > 0 )
+ addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
+ else
+ addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
+ }
+ else
+ addvalue = maxValue/3;
+
+ ModifyHealth(addvalue);
+}
+
+bool Creature::AIM_Initialize()
+{
+ // make sure nothing can change the AI during AI update
+ if(m_AI_locked)
+ {
+ sLog.outDebug("AIM_Initialize: failed to init, locked.");
+ return false;
+ }
+
+ CreatureAI * oldAI = i_AI;
+ i_motionMaster.Initialize();
+ i_AI = FactorySelector::selectAI(this);
+ if (oldAI)
+ delete oldAI;
+ return true;
+}
+
+bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data)
+{
+ SetMapId(map->GetId());
+ SetInstanceId(map->GetInstanceId());
+
+ //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
+ const bool bResult = CreateFromProto(guidlow, Entry, team, data);
+
+ if (bResult)
+ {
+ switch (GetCreatureInfo()->rank)
+ {
+ case CREATURE_ELITE_RARE:
+ m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE);
+ break;
+ case CREATURE_ELITE_ELITE:
+ m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE);
+ break;
+ case CREATURE_ELITE_RAREELITE:
+ m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE);
+ break;
+ case CREATURE_ELITE_WORLDBOSS:
+ m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
+ break;
+ default:
+ m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL);
+ break;
+ }
+ }
+
+ return bResult;
+}
+
+bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
+{
+ if(!isTrainer())
+ return false;
+
+ if(m_trainer_spells.empty())
+ {
+ sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
+ GetGUIDLow(),GetEntry());
+ return false;
+ }
+
+ switch(GetCreatureInfo()->trainer_type)
+ {
+ case TRAINER_TYPE_CLASS:
+ if(pPlayer->getClass()!=GetCreatureInfo()->classNum)
+ {
+ if(msg)
+ {
+ pPlayer->PlayerTalkClass->ClearMenus();
+ switch(GetCreatureInfo()->classNum)
+ {
+ case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break;
+ case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break;
+ case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu( 328,GetGUID()); break;
+ case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu( 1635,GetGUID()); break;
+ case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu( 4436,GetGUID()); break;
+ case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu( 4797,GetGUID()); break;
+ case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu( 5003,GetGUID()); break;
+ case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu( 5836,GetGUID()); break;
+ case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu( 4985,GetGUID()); break;
+ }
+ }
+ return false;
+ }
+ break;
+ case TRAINER_TYPE_PETS:
+ if(pPlayer->getClass()!=CLASS_HUNTER)
+ {
+ pPlayer->PlayerTalkClass->ClearMenus();
+ pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID());
+ return false;
+ }
+ break;
+ case TRAINER_TYPE_MOUNTS:
+ if(GetCreatureInfo()->race && pPlayer->getRace() != GetCreatureInfo()->race)
+ {
+ if(msg)
+ {
+ pPlayer->PlayerTalkClass->ClearMenus();
+ switch(GetCreatureInfo()->classNum)
+ {
+ case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break;
+ case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break;
+ case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break;
+ case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
+ case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break;
+ case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
+ case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break;
+ case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu( 624,GetGUID()); break;
+ case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
+ case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
+ }
+ }
+ return false;
+ }
+ break;
+ case TRAINER_TYPE_TRADESKILLS:
+ if(GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell))
+ {
+ if(msg)
+ {
+ pPlayer->PlayerTalkClass->ClearMenus();
+ pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID());
+ }
+ return false;
+ }
+ break;
+ default:
+ return false; // checked and error output at creature_template loading
+ }
+ return true;
+}
+
+bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const
+{
+ if(!isBattleMaster())
+ return false;
+
+ uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry());
+ if(!msg)
+ return pPlayer->GetBGAccessByLevel(bgTypeId);
+
+ if(!pPlayer->GetBGAccessByLevel(bgTypeId))
+ {
+ pPlayer->PlayerTalkClass->ClearMenus();
+ switch(bgTypeId)
+ {
+ case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break;
+ case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break;
+ case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break;
+ case BATTLEGROUND_EY:
+ case BATTLEGROUND_NA:
+ case BATTLEGROUND_BE:
+ case BATTLEGROUND_AA:
+ case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
+ break;
+ }
+ return false;
+ }
+ return true;
+}
+
+bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
+{
+ return pPlayer->getLevel() >= 10
+ && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
+ && pPlayer->getClass() == GetCreatureInfo()->classNum;
+}
+
+void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
+{
+ PlayerMenu* pm=pPlayer->PlayerTalkClass;
+ pm->ClearMenus();
+
+ // lazy loading single time at use
+ LoadGossipOptions();
+
+ GossipOption* gso;
+ GossipOption* ingso;
+
+ for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ )
+ {
+ gso=&*i;
+ if(gso->GossipId == gossipid)
+ {
+ bool cantalking=true;
+ if(gso->Id==1)
+ {
+ uint32 textid=GetNpcTextId();
+ GossipText * gossiptext=objmgr.GetGossipText(textid);
+ if(!gossiptext)
+ cantalking=false;
+ }
+ else
+ {
+ switch (gso->Action)
+ {
+ case GOSSIP_OPTION_QUESTGIVER:
+ pPlayer->PrepareQuestMenu(GetGUID());
+ //if (pm->GetQuestMenu()->MenuItemCount() == 0)
+ cantalking=false;
+ //pm->GetQuestMenu()->ClearMenu();
+ break;
+ case GOSSIP_OPTION_ARMORER:
+ cantalking=false; // added in special mode
+ break;
+ case GOSSIP_OPTION_SPIRITHEALER:
+ if( !pPlayer->isDead() )
+ cantalking=false;
+ break;
+ case GOSSIP_OPTION_VENDOR:
+ // load vendor items if not yet
+ LoadGoods();
+
+ if(!GetItemCount())
+ {
+ sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
+ GetGUIDLow(),GetEntry());
+ cantalking=false;
+ }
+ break;
+ case GOSSIP_OPTION_TRAINER:
+ // Lazy loading at first access
+ LoadTrainerSpells();
+
+ if(!isCanTrainingOf(pPlayer,false))
+ cantalking=false;
+ break;
+ case GOSSIP_OPTION_UNLEARNTALENTS:
+ if(!isCanTrainingAndResetTalentsOf(pPlayer))
+ cantalking=false;
+ break;
+ case GOSSIP_OPTION_UNLEARNPETSKILLS:
+ if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->classNum != CLASS_HUNTER)
+ cantalking=false;
+ break;
+ case GOSSIP_OPTION_TAXIVENDOR:
+ if ( pPlayer->GetSession()->SendLearnNewTaxiNode(this) )
+ return;
+ break;
+ case GOSSIP_OPTION_BATTLEFIELD:
+ if(!isCanIneractWithBattleMaster(pPlayer,false))
+ cantalking=false;
+ break;
+ case GOSSIP_OPTION_SPIRITGUIDE:
+ case GOSSIP_OPTION_INNKEEPER:
+ case GOSSIP_OPTION_BANKER:
+ case GOSSIP_OPTION_PETITIONER:
+ case GOSSIP_OPTION_STABLEPET:
+ case GOSSIP_OPTION_TABARDDESIGNER:
+ case GOSSIP_OPTION_AUCTIONEER:
+ break; // no checks
+ default:
+ sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetGUIDLow(),GetEntry(),gso->Action);
+ break;
+ }
+ }
+
+ if(!gso->Option.empty() && cantalking )
+ { //note for future dev: should have database fields for BoxMessage & BoxMoney
+ pm->GetGossipMenu()->AddMenuItem((uint8)gso->Icon,gso->Option, gossipid,gso->Action,"",0,false);
+ ingso=gso;
+ }
+ }
+ }
+
+ ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
+ if(pm->GetGossipMenu()->MenuItemCount()==0 && !pm->GetQuestMenu()->MenuItemCount())
+ {
+ if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER))
+ {
+ LoadTrainerSpells(); // Lazy loading at first access
+ isCanTrainingOf(pPlayer,true); // output error message if need
+ }
+ if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER))
+ {
+ isCanIneractWithBattleMaster(pPlayer,true); // output error message if need
+ }
+ }
+}
+
+void Creature::sendPreparedGossip(Player* player)
+{
+ if(!player)
+ return;
+
+ GossipMenu* gossipmenu = player->PlayerTalkClass->GetGossipMenu();
+
+ // in case empty gossip menu open quest menu if any
+ if (gossipmenu->MenuItemCount() == 0 && GetNpcTextId() == 0)
+ {
+ player->SendPreparedQuest(GetGUID());
+ return;
+ }
+
+ // in case non empty gossip menu (that not included quests list size) show it
+ // (quest entries from quest menu wiill be included in list)
+ player->PlayerTalkClass->SendGossipMenu(GetNpcTextId(), GetGUID());
+}
+
+void Creature::OnGossipSelect(Player* player, uint32 option)
+{
+ GossipMenu* gossipmenu = player->PlayerTalkClass->GetGossipMenu();
+ uint32 action=gossipmenu->GetItem(option).m_gAction;
+ uint32 zoneid=GetZoneId();
+ uint64 guid=GetGUID();
+ GossipOption const *gossip=GetGossipOption( action );
+ uint32 textid;
+ if(!gossip)
+ {
+ zoneid=0;
+ gossip=GetGossipOption( action );
+ if(!gossip)
+ return;
+ }
+ textid=GetGossipTextId( action, zoneid);
+ if(textid==0)
+ textid=GetNpcTextId();
+
+ switch (gossip->Action)
+ {
+ case GOSSIP_OPTION_GOSSIP:
+ player->PlayerTalkClass->CloseGossip();
+ player->PlayerTalkClass->SendTalking( textid );
+ break;
+ case GOSSIP_OPTION_SPIRITHEALER:
+ if( player->isDead() )
+ CastSpell(this,17251,true,NULL,NULL,player->GetGUID());
+ break;
+ case GOSSIP_OPTION_QUESTGIVER:
+ player->PrepareQuestMenu( guid );
+ player->SendPreparedQuest( guid );
+ break;
+ case GOSSIP_OPTION_VENDOR:
+ case GOSSIP_OPTION_ARMORER:
+ player->GetSession()->SendListInventory(guid);
+ break;
+ case GOSSIP_OPTION_STABLEPET:
+ player->GetSession()->SendStablePet(guid);
+ break;
+ case GOSSIP_OPTION_TRAINER:
+ player->GetSession()->SendTrainerList(guid);
+ break;
+ case GOSSIP_OPTION_UNLEARNTALENTS:
+ player->PlayerTalkClass->CloseGossip();
+ player->SendTalentWipeConfirm(guid);
+ break;
+ case GOSSIP_OPTION_UNLEARNPETSKILLS:
+ player->PlayerTalkClass->CloseGossip();
+ player->SendPetSkillWipeConfirm();
+ break;
+ case GOSSIP_OPTION_TAXIVENDOR:
+ player->GetSession()->SendTaxiMenu(this);
+ break;
+ case GOSSIP_OPTION_INNKEEPER:
+ player->PlayerTalkClass->CloseGossip();
+ player->SetBindPoint( guid );
+ break;
+ case GOSSIP_OPTION_BANKER:
+ player->GetSession()->SendShowBank( guid );
+ break;
+ case GOSSIP_OPTION_PETITIONER:
+ player->PlayerTalkClass->CloseGossip();
+ player->GetSession()->SendPetitionShowList( guid );
+ break;
+ case GOSSIP_OPTION_TABARDDESIGNER:
+ player->PlayerTalkClass->CloseGossip();
+ player->GetSession()->SendTabardVendorActivate( guid );
+ break;
+ case GOSSIP_OPTION_AUCTIONEER:
+ player->GetSession()->SendAuctionHello( guid, this );
+ break;
+ case GOSSIP_OPTION_SPIRITGUIDE:
+ case GOSSIP_GUARD_SPELLTRAINER:
+ case GOSSIP_GUARD_SKILLTRAINER:
+ prepareGossipMenu( player,gossip->Id );
+ sendPreparedGossip( player );
+ break;
+ case GOSSIP_OPTION_BATTLEFIELD:
+ {
+ uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry());
+ player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId );
+ break;
+ }
+ default:
+ OnPoiSelect( player, gossip );
+ break;
+ }
+
+}
+
+void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
+{
+ if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER)
+ {
+ //float x,y;
+ //bool findnpc=false;
+ Poi_Icon icon = ICON_POI_0;
+ //QueryResult *result;
+ //Field *fields;
+ uint32 mapid=GetMapId();
+ Map const* map=MapManager::Instance().GetBaseMap( mapid );
+ uint16 areaflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
+ uint32 zoneid=Map::GetZoneId(areaflag,mapid);
+ std::string areaname= gossip->Option;
+ /*
+ uint16 pflag;
+
+ // use the action relate to creaturetemplate.trainer_type ?
+ result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action );
+ if(!result)
+ return;
+ do
+ {
+ fields = result->Fetch();
+ x=fields[0].GetFloat();
+ y=fields[1].GetFloat();
+ pflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
+ if(pflag==areaflag)
+ {
+ findnpc=true;
+ break;
+ }
+ }while(result->NextRow());
+
+ delete result;
+
+ if(!findnpc)
+ {
+ player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person.");
+ return;
+ }*/
+
+ //need add more case.
+ switch(gossip->Action)
+ {
+ case GOSSIP_GUARD_BANK:
+ icon=ICON_POI_HOUSE;
+ break;
+ case GOSSIP_GUARD_RIDE:
+ icon=ICON_POI_RWHORSE;
+ break;
+ case GOSSIP_GUARD_GUILD:
+ icon=ICON_POI_BLUETOWER;
+ break;
+ default:
+ icon=ICON_POI_TOWER;
+ break;
+ }
+ uint32 textid=GetGossipTextId( gossip->Action, zoneid );
+ player->PlayerTalkClass->SendTalking( textid );
+ // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
+ }
+}
+
+uint32 Creature::GetGossipTextId(uint32 action, uint32 zoneid)
+{
+ QueryResult *result= WorldDatabase.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action, zoneid );
+
+ if(!result)
+ return 0;
+
+ Field *fields = result->Fetch();
+ uint32 id = fields[0].GetUInt32();
+
+ delete result;
+
+ return id;
+}
+
+uint32 Creature::GetNpcTextId()
+{
+ // already loaded and cached
+ if(m_NPCTextId)
+ return m_NPCTextId;
+
+ QueryResult* result = WorldDatabase.PQuery("SELECT textid FROM npc_gossip WHERE npc_guid= '%u'", m_DBTableGuid);
+ if(result)
+ {
+ Field *fields = result->Fetch();
+ m_NPCTextId = fields[0].GetUInt32();
+ delete result;
+ }
+ else
+ m_NPCTextId = DEFAULT_GOSSIP_MESSAGE;
+
+ return m_NPCTextId;
+}
+
+GossipOption const* Creature::GetGossipOption( uint32 id ) const
+{
+ for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ )
+ {
+ if(i->Action==id )
+ return &*i;
+ }
+ return NULL;
+}
+
+void Creature::LoadGossipOptions()
+{
+ if(m_gossipOptionLoaded)
+ return;
+
+ uint32 npcflags=GetUInt32Value(UNIT_NPC_FLAGS);
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT id,gossip_id,npcflag,icon,action,option_text FROM npc_option WHERE (npcflag & %u)<>0", npcflags );
+
+ if(!result)
+ return;
+
+ GossipOption go;
+ do
+ {
+ Field *fields = result->Fetch();
+ go.Id= fields[0].GetUInt32();
+ go.GossipId = fields[1].GetUInt32();
+ go.NpcFlag=fields[2].GetUInt32();
+ go.Icon=fields[3].GetUInt32();
+ go.Action=fields[4].GetUInt32();
+ go.Option=fields[5].GetCppString();
+ addGossipOption(go);
+ }while( result->NextRow() );
+ delete result;
+
+ m_gossipOptionLoaded = true;
+}
+
+void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type)
+{
+ /* uint32 timeElap = getMSTime();
+ if ((timeElap - m_startMove) < m_moveTime)
+ {
+ oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
+ oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
+ }
+ else
+ {
+ oX = dX;
+ oY = dY;
+ }
+
+ dX = x;
+ dY = y;
+ m_orientation = atan2((oY - dY), (oX - dX));
+
+ m_startMove = getMSTime();
+ m_moveTime = time;*/
+ SendMonsterMove(x, y, z, type, MovementFlags, time);
+}
+
+Player *Creature::GetLootRecipient() const
+{
+ if (!m_lootRecipient) return NULL;
+ else return ObjectAccessor::FindPlayer(m_lootRecipient);
+}
+
+void Creature::SetLootRecipient(Unit *unit)
+{
+ // set the player whose group should receive the right
+ // to loot the creature after it dies
+ // should be set to NULL after the loot disappears
+
+ if (!unit)
+ {
+ m_lootRecipient = 0;
+ RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
+ return;
+ }
+
+ Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
+ if(!player) // normal creature, no player involved
+ return;
+
+ m_lootRecipient = player->GetGUID();
+ SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
+}
+
+void Creature::SaveToDB()
+{
+ // this should only be used when the creature has already been loaded
+ // perferably after adding to map, because mapid may not be valid otherwise
+ CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid);
+ if(!data)
+ {
+ sLog.outError("Creature::SaveToDB failed, cannot get creature data!");
+ return;
+ }
+
+ SaveToDB(GetMapId(), data->spawnMask);
+}
+
+void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
+{
+ // update in loaded data
+ CreatureData& data = objmgr.NewOrExistCreatureData(m_DBTableGuid);
+
+ uint32 displayId = GetNativeDisplayId();
+
+ // check if it's a custom model and if not, use 0 for displayId
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ if(cinfo)
+ {
+ if(displayId != cinfo->DisplayID_A && displayId != cinfo->DisplayID_H)
+ {
+ CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A);
+ if(!minfo || displayId != minfo->modelid_other_gender)
+ {
+ minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H);
+ if(minfo && displayId == minfo->modelid_other_gender)
+ displayId = 0;
+ }
+ else
+ displayId = 0;
+ }
+ else
+ displayId = 0;
+ }
+
+ // data->guid = guid don't must be update at save
+ data.id = GetEntry();
+ data.mapid = mapid;
+ data.displayid = displayId;
+ data.equipmentId = GetEquipmentId();
+ data.posX = GetPositionX();
+ data.posY = GetPositionY();
+ data.posZ = GetPositionZ();
+ data.orientation = GetOrientation();
+ data.spawntimesecs = m_respawnDelay;
+ // prevent add data integrity problems
+ data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius;
+ data.currentwaypoint = 0;
+ data.curhealth = GetHealth();
+ data.curmana = GetPower(POWER_MANA);
+ data.is_dead = m_isDeadByDefault;
+ // prevent add data integrity problems
+ data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE
+ ? IDLE_MOTION_TYPE : GetDefaultMovementType();
+ data.spawnMask = spawnMask;
+
+ // updated in DB
+ WorldDatabase.BeginTransaction();
+
+ WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
+
+ std::ostringstream ss;
+ ss << "INSERT INTO creature VALUES ("
+ << m_DBTableGuid << ","
+ << GetEntry() << ","
+ << mapid <<","
+ << (uint32)spawnMask << ","
+ << displayId <<","
+ << GetEquipmentId() <<","
+ << GetPositionX() << ","
+ << GetPositionY() << ","
+ << GetPositionZ() << ","
+ << GetOrientation() << ","
+ << m_respawnDelay << "," //respawn time
+ << (float) m_respawnradius << "," //spawn distance (float)
+ << (uint32) (0) << "," //currentwaypoint
+ << GetHealth() << "," //curhealth
+ << GetPower(POWER_MANA) << "," //curmana
+ << (m_isDeadByDefault ? 1 : 0) << "," //is_dead
+ << GetDefaultMovementType() << ")"; //default movement generator type
+
+ WorldDatabase.PExecuteLog( ss.str( ).c_str( ) );
+
+ WorldDatabase.CommitTransaction();
+}
+
+void Creature::SelectLevel(const CreatureInfo *cinfo)
+{
+ uint32 rank = isPet()? 0 : cinfo->rank;
+
+ // level
+ uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
+ uint32 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel);
+ uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
+ SetLevel(level);
+
+ float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel))/(maxlevel - minlevel);
+
+ // health
+ float healthmod = _GetHealthMod(rank);
+
+ uint32 minhealth = std::min(cinfo->maxhealth, cinfo->minhealth);
+ uint32 maxhealth = std::max(cinfo->maxhealth, cinfo->minhealth);
+ uint32 health = uint32(healthmod * (minhealth + uint32(rellevel*(maxhealth - minhealth))));
+
+ SetCreateHealth(health);
+ SetMaxHealth(health);
+ SetHealth(health);
+
+ // mana
+ uint32 minmana = std::min(cinfo->maxmana, cinfo->minmana);
+ uint32 maxmana = std::max(cinfo->maxmana, cinfo->minmana);
+ uint32 mana = minmana + uint32(rellevel*(maxmana - minmana));
+
+ SetCreateMana(mana);
+ SetMaxPower(POWER_MANA, mana); //MAX Mana
+ SetPower(POWER_MANA, mana);
+
+ SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
+ SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
+
+ // damage
+ float damagemod = _GetDamageMod(rank);
+
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
+
+ SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
+ SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
+
+ SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
+}
+
+float Creature::_GetHealthMod(int32 Rank)
+{
+ switch (Rank) // define rates for each elite rank
+ {
+ case CREATURE_ELITE_NORMAL:
+ return sWorld.getRate(RATE_CREATURE_NORMAL_HP);
+ case CREATURE_ELITE_ELITE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
+ case CREATURE_ELITE_RAREELITE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
+ case CREATURE_ELITE_WORLDBOSS:
+ return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
+ case CREATURE_ELITE_RARE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP);
+ default:
+ return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
+ }
+}
+
+float Creature::_GetDamageMod(int32 Rank)
+{
+ switch (Rank) // define rates for each elite rank
+ {
+ case CREATURE_ELITE_NORMAL:
+ return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE);
+ case CREATURE_ELITE_ELITE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
+ case CREATURE_ELITE_RAREELITE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
+ case CREATURE_ELITE_WORLDBOSS:
+ return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
+ case CREATURE_ELITE_RARE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
+ default:
+ return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
+ }
+}
+
+float Creature::GetSpellDamageMod(int32 Rank)
+{
+ switch (Rank) // define rates for each elite rank
+ {
+ case CREATURE_ELITE_NORMAL:
+ return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
+ case CREATURE_ELITE_ELITE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
+ case CREATURE_ELITE_RAREELITE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
+ case CREATURE_ELITE_WORLDBOSS:
+ return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
+ case CREATURE_ELITE_RARE:
+ return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
+ default:
+ return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
+ }
+}
+
+bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data)
+{
+ CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
+ if(!cinfo)
+ {
+ sLog.outErrorDb("Error: creature entry %u does not exist.", Entry);
+ return false;
+ }
+ m_originalEntry = Entry;
+
+ Object::_Create(guidlow, Entry, HIGHGUID_UNIT);
+
+ m_DBTableGuid = guidlow;
+ if(!UpdateEntry(Entry, team, data))
+ return false;
+
+ //Notify the map's instance data.
+ //Only works if you create the object in it, not if it is moves to that map.
+ //Normally non-players do not teleport to other maps.
+ Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
+ if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
+ {
+ ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry);
+ }
+
+ return true;
+}
+
+bool Creature::LoadFromDB(uint32 guid, Map *map)
+{
+ CreatureData const* data = objmgr.GetCreatureData(guid);
+
+ if(!data)
+ {
+ sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
+ return false;
+ }
+
+ uint32 stored_guid = guid;
+ if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
+
+ uint16 team = 0;
+ if(!Create(guid,map,data->id,team,data))
+ return false;
+
+ Relocate(data->posX,data->posY,data->posZ,data->orientation);
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
+ return false;
+ }
+
+ m_DBTableGuid = stored_guid;
+ LoadCreaturesAddon();
+
+ m_respawnradius = data->spawndist;
+
+ m_respawnDelay = data->spawntimesecs;
+ m_isDeadByDefault = data->is_dead;
+ m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
+
+ m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
+ if(m_respawnTime > time(NULL)) // not ready to respawn
+ m_deathState = DEAD;
+ else if(m_respawnTime) // respawn time set but expired
+ {
+ m_respawnTime = 0;
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
+ }
+
+ uint32 curhealth = data->curhealth;
+ if(curhealth)
+ {
+ curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
+ if(curhealth < 1)
+ curhealth = 1;
+ }
+
+ SetHealth(m_deathState == ALIVE ? curhealth : 0);
+ SetPower(POWER_MANA,data->curmana);
+
+ SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
+
+ // checked at creature_template loading
+ m_defaultMovementType = MovementGeneratorType(data->movementType);
+
+ AIM_Initialize();
+ return true;
+}
+
+void Creature::LoadEquipment(uint32 equip_entry, bool force)
+{
+ if(equip_entry == 0)
+ {
+ if (force)
+ {
+ for (uint8 i=0;i<3;i++)
+ {
+ SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0);
+ SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0);
+ SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0);
+ }
+ m_equipmentId = 0;
+ }
+ return;
+ }
+
+ EquipmentInfo const *einfo = objmgr.GetEquipmentInfo(equip_entry);
+ if (!einfo)
+ return;
+
+ m_equipmentId = equip_entry;
+ for (uint8 i=0;i<3;i++)
+ {
+ SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]);
+ SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]);
+ SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]);
+ }
+}
+
+void Creature::LoadGoods()
+{
+ // already loaded;
+ if(m_itemsLoaded)
+ return;
+
+ m_vendor_items.clear();
+
+ QueryResult *result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry = '%u'", GetEntry());
+
+ if(!result)
+ return;
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ if (GetItemCount() >= MAX_VENDOR_ITEMS)
+ {
+ sLog.outErrorDb( "Vendor %u has too many items (%u >= %i). Check the DB!", GetEntry(), GetItemCount(), MAX_VENDOR_ITEMS );
+ break;
+ }
+
+ uint32 item_id = fields[0].GetUInt32();
+ if(!sItemStorage.LookupEntry<ItemPrototype>(item_id))
+ {
+ sLog.outErrorDb("Vendor %u have in item list non-existed item %u",GetEntry(),item_id);
+ continue;
+ }
+
+ uint32 ExtendedCost = fields[3].GetUInt32();
+ if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
+ sLog.outErrorDb("Item (Entry: %u) has wrong ExtendedCost (%u) for vendor (%u)",item_id,ExtendedCost,GetEntry());
+
+ AddItem( item_id, fields[1].GetUInt32(), fields[2].GetUInt32(), ExtendedCost);
+ }
+ while( result->NextRow() );
+
+ delete result;
+
+ m_itemsLoaded = true;
+}
+
+bool Creature::hasQuest(uint32 quest_id) const
+{
+ QuestRelations const& qr = objmgr.mCreatureQuestRelations;
+ for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
+ {
+ if(itr->second==quest_id)
+ return true;
+ }
+ return false;
+}
+
+bool Creature::hasInvolvedQuest(uint32 quest_id) const
+{
+ QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations;
+ for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
+ {
+ if(itr->second==quest_id)
+ return true;
+ }
+ return false;
+}
+
+void Creature::DeleteFromDB()
+{
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
+ objmgr.DeleteCreatureData(m_DBTableGuid);
+
+ WorldDatabase.BeginTransaction();
+ WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
+ WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid);
+ WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid);
+ WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid);
+ WorldDatabase.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid);
+ WorldDatabase.CommitTransaction();
+}
+
+float Creature::GetAttackDistance(Unit const* pl) const
+{
+ float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
+ if(aggroRate==0)
+ return 0.0f;
+
+ int32 playerlevel = pl->getLevelForTarget(this);
+ int32 creaturelevel = getLevelForTarget(pl);
+
+ int32 leveldif = playerlevel - creaturelevel;
+
+ // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
+ if ( leveldif < - 25)
+ leveldif = -25;
+
+ // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
+ float RetDistance = 20;
+
+ // "Aggro Radius varries with level difference at a rate of roughly 1 yard/level"
+ // radius grow if playlevel < creaturelevel
+ RetDistance -= (float)leveldif;
+
+ if(creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ {
+ // detect range auras
+ RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
+
+ // detected range auras
+ RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
+ }
+
+ // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
+ if(RetDistance < 5)
+ RetDistance = 5;
+
+ return (RetDistance*aggroRate);
+}
+
+void Creature::setDeathState(DeathState s)
+{
+ if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
+ {
+ m_deathTimer = m_corpseDelay*1000;
+
+ // always save boss respawn time at death to prevent crash cheating
+ if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss())
+ SaveRespawnTime();
+
+ if(!IsStopped())
+ StopMoving();
+ }
+ Unit::setDeathState(s);
+
+ if(s == JUST_DIED)
+ {
+ SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
+ SetUInt32Value(UNIT_NPC_FLAGS, 0);
+
+ if(!isPet() && GetCreatureInfo()->SkinLootId)
+ if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) )
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+
+ Unit::setDeathState(CORPSE);
+ }
+ if(s == JUST_ALIVED)
+ {
+ SetHealth(GetMaxHealth());
+ SetLootRecipient(NULL);
+ Unit::setDeathState(ALIVE);
+ CreatureInfo const *cinfo = GetCreatureInfo();
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
+ RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+ AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
+ clearUnitState(UNIT_STAT_ALL_STATE);
+ i_motionMaster.Clear();
+ SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
+ LoadCreaturesAddon(true);
+ }
+}
+
+void Creature::Respawn()
+{
+ RemoveCorpse();
+
+ // forced recreate creature object at clients
+ UnitVisibility currentVis = GetVisibility();
+ SetVisibility(VISIBILITY_RESPAWN);
+ ObjectAccessor::UpdateObjectVisibility(this);
+ SetVisibility(currentVis); // restore visibility state
+ ObjectAccessor::UpdateObjectVisibility(this);
+
+ if(getDeathState()==DEAD)
+ {
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
+ m_respawnTime = time(NULL); // respawn at next tick
+ }
+}
+
+bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+{
+ if (!spellInfo)
+ return false;
+
+ if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
+ return true;
+
+ return Unit::IsImmunedToSpell(spellInfo, useCharges);
+}
+
+bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
+{
+ if (GetCreatureInfo()->MechanicImmuneMask & (1 << (mechanic-1)))
+ return true;
+
+ return Unit::IsImmunedToSpellEffect(effect, mechanic);
+}
+
+SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
+{
+ if(!pVictim)
+ return NULL;
+
+ for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++)
+ {
+ if(!m_spells[i])
+ continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] );
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]);
+ continue;
+ }
+
+ bool bcontinue = true;
+ for(uint32 j=0;j<3;j++)
+ {
+ if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) ||
+ (spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) ||
+ (spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
+ (spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
+ )
+ {
+ bcontinue = false;
+ break;
+ }
+ }
+ if(bcontinue) continue;
+
+ if(spellInfo->manaCost > GetPower(POWER_MANA))
+ continue;
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
+ float range = GetSpellMaxRange(srange);
+ float minrange = GetSpellMinRange(srange);
+ float dist = GetDistance(pVictim);
+ //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
+ // continue;
+ if( dist > range || dist < minrange )
+ continue;
+ if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ continue;
+ return spellInfo;
+ }
+ return NULL;
+}
+
+SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
+{
+ if(!pVictim)
+ return NULL;
+
+ for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++)
+ {
+ if(!m_spells[i])
+ continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] );
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]);
+ continue;
+ }
+
+ bool bcontinue = true;
+ for(uint32 j=0;j<3;j++)
+ {
+ if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) )
+ {
+ bcontinue = false;
+ break;
+ }
+ }
+ if(bcontinue) continue;
+
+ if(spellInfo->manaCost > GetPower(POWER_MANA))
+ continue;
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
+ float range = GetSpellMaxRange(srange);
+ float minrange = GetSpellMinRange(srange);
+ float dist = GetDistance(pVictim);
+ //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
+ // continue;
+ if( dist > range || dist < minrange )
+ continue;
+ if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ continue;
+ return spellInfo;
+ }
+ return NULL;
+}
+
+bool Creature::IsVisibleInGridForPlayer(Player* pl) const
+{
+ // gamemaster in GM mode see all, including ghosts
+ if(pl->isGameMaster())
+ return true;
+
+ // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
+ if(pl->isAlive() || pl->GetDeathTimer() > 0)
+ {
+ if( GetEntry() == VISUAL_WAYPOINT && !pl->isGameMaster() )
+ return false;
+ return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE;
+ }
+
+ // Dead player see live creatures near own corpse
+ if(isAlive())
+ {
+ Corpse *corpse = pl->GetCorpse();
+ if(corpse)
+ {
+ // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
+ if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
+ return true;
+ }
+ }
+
+ // Dead player see Spirit Healer or Spirit Guide
+ if(isSpiritService())
+ return true;
+
+ // and not see any other
+ return false;
+}
+
+void Creature::CallAssistence()
+{
+ if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed())
+ {
+ SetNoCallAssistence(true);
+
+ float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS);
+ if(radius > 0)
+ {
+ std::list<Creature*> assistList;
+
+ {
+ CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
+ MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check);
+
+ TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
+ }
+
+ for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
+ {
+ (*iter)->SetNoCallAssistence(true);
+ if((*iter)->AI())
+ (*iter)->AI()->AttackStart(getVictim());
+ }
+ }
+ }
+}
+
+void Creature::SaveRespawnTime()
+{
+ if(isPet())
+ return;
+
+ if(m_respawnTime > time(NULL)) // dead (no corpse)
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
+ else if(m_deathTimer > 0) // dead (corpse)
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000);
+}
+
+bool Creature::IsOutOfThreatArea(Unit* pVictim) const
+{
+ if(!pVictim)
+ return true;
+
+ if(!pVictim->IsInMap(this))
+ return true;
+
+ if(!pVictim->isTargetableForAttack())
+ return true;
+
+ if(!pVictim->isInAccessablePlaceFor(this))
+ return true;
+
+ if(sMapStore.LookupEntry(GetMapId())->Instanceable())
+ return false;
+
+ float length = pVictim->GetDistance(CombatStartX,CombatStartY,CombatStartZ);
+ float AttackDist = GetAttackDistance(pVictim);
+ uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
+
+ //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and ouf of combat every update tick.
+ return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist));
+}
+
+CreatureDataAddon const* Creature::GetCreatureAddon() const
+{
+ if(CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid))
+ return addon;
+
+ // dependent from heroic mode entry
+ return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry);
+}
+
+//creature_addon table
+bool Creature::LoadCreaturesAddon(bool reload)
+{
+ CreatureDataAddon const *cainfo = GetCreatureAddon();
+ if(!cainfo)
+ return false;
+
+ if (cainfo->mount != 0)
+ Mount(cainfo->mount);
+
+ if (cainfo->bytes0 != 0)
+ SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
+
+ if (cainfo->bytes1 != 0)
+ SetUInt32Value(UNIT_FIELD_BYTES_1, cainfo->bytes1);
+
+ if (cainfo->bytes2 != 0)
+ SetUInt32Value(UNIT_FIELD_BYTES_2, cainfo->bytes2);
+
+ if (cainfo->emote != 0)
+ SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
+
+ if (cainfo->move_flags != 0)
+ SetUnitMovementFlags(cainfo->move_flags);
+
+ if(cainfo->auras)
+ {
+ for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura)
+ {
+ SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id);
+ if (!AdditionalSpellInfo)
+ {
+ sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
+ continue;
+ }
+
+ // skip already applied aura
+ if(HasAura(cAura->spell_id,cAura->effect_idx))
+ {
+ if(!reload)
+ sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx);
+
+ continue;
+ }
+
+ Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, cAura->effect_idx, NULL, this, this, 0);
+ AddAura(AdditionalAura);
+ sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[0],GetGUIDLow(),GetEntry());
+ }
+ }
+ return true;
+}
+
+/// Send a message to LocalDefense channel for players oposition team in the zone
+void Creature::SendZoneUnderAttackMessage(Player* attacker)
+{
+ uint32 enemy_team = attacker->GetTeam();
+
+ WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
+ data << (uint32)GetZoneId();
+ sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
+}
+
+void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time)
+{
+ m_CreatureSpellCooldowns[spell_id] = end_time;
+}
+
+void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time)
+{
+ m_CreatureCategoryCooldowns[category] = apply_time;
+}
+
+void Creature::AddCreatureSpellCooldown(uint32 spellid)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
+ if(!spellInfo)
+ return;
+
+ uint32 cooldown = GetSpellRecoveryTime(spellInfo);
+ if(cooldown)
+ _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000);
+
+ if(spellInfo->Category)
+ _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
+
+ m_GlobalCooldown = spellInfo->StartRecoveryTime;
+}
+
+bool Creature::HasCategoryCooldown(uint32 spell_id) const
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
+ if(!spellInfo)
+ return false;
+
+ // check global cooldown if spell affected by it
+ if (spellInfo->StartRecoveryCategory > 0 && m_GlobalCooldown > 0)
+ return true;
+
+ CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
+ return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL));
+}
+
+bool Creature::HasSpellCooldown(uint32 spell_id) const
+{
+ CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
+ return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id);
+}
+
+bool Creature::IsInEvadeMode() const
+{
+ return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
+}
+
+bool Creature::HasSpell(uint32 spellID) const
+{
+ uint8 i;
+ for(i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ if(spellID == m_spells[i])
+ break;
+ return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells
+}
+
+time_t Creature::GetRespawnTimeEx() const
+{
+ time_t now = time(NULL);
+ if(m_respawnTime > now) // dead (no corpse)
+ return m_respawnTime;
+ else if(m_deathTimer > 0) // dead (corpse)
+ return now+m_respawnDelay+m_deathTimer/1000;
+ else
+ return now;
+}
+
+void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* dist ) const
+{
+ if(CreatureData const* data = objmgr.GetCreatureData(GetDBTableGUIDLow()))
+ {
+ x = data->posX;
+ y = data->posY;
+ z = data->posZ;
+ if(ori)
+ *ori = data->orientation;
+ if(dist)
+ *dist = data->spawndist;
+ }
+ else
+ {
+ x = GetPositionX();
+ y = GetPositionY();
+ z = GetPositionZ();
+ if(ori)
+ *ori = GetOrientation();
+ if(dist)
+ *dist = 0;
+ }
+}
+
+void Creature::AllLootRemovedFromCorpse()
+{
+ if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
+ {
+ uint32 nDeathTimer;
+
+ CreatureInfo const *cinfo = GetCreatureInfo();
+
+ // corpse was not skinnable -> apply corpse looted timer
+ if (!cinfo || !cinfo->SkinLootId)
+ nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
+ // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
+ else
+ nDeathTimer = 0;
+
+ // update death timer only if looted timer is shorter
+ if (m_deathTimer > nDeathTimer)
+ m_deathTimer = nDeathTimer;
+ }
+}
+
+uint32 Creature::getLevelForTarget( Unit const* target ) const
+{
+ if(!isWorldBoss())
+ return Unit::getLevelForTarget(target);
+
+ uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
+ if(level < 1)
+ return 1;
+ if(level > 255)
+ return 255;
+ return level;
+}
+
+char const* Creature::GetScriptName() const
+{
+ return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName;
+}