diff options
author | silver1ce <none@none> | 2010-02-03 16:53:40 +0200 |
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committer | silver1ce <none@none> | 2010-02-03 16:53:40 +0200 |
commit | a307ba784c1c658902b0d7195e1cfca038a155f5 (patch) | |
tree | 23542b941fc006fd0fe586dc223571709ec9fc69 /src/game/Creature.cpp | |
parent | 23bdbf1ad3bf50696724e3502ab1775a26f2886e (diff) |
*Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 6e0eb68ef5f..433b5e1610d 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -246,7 +246,7 @@ void Creature::RemoveCorpse() m_deathTimer = 0; setDeathState(DEAD); - ObjectAccessor::UpdateObjectVisibility(this); + UpdateObjectVisibility(); loot.clear(); uint32 respawnDelay = m_respawnDelay; if (IsAIEnabled) |