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authorsilver1ce <none@none>2010-02-03 16:53:40 +0200
committersilver1ce <none@none>2010-02-03 16:53:40 +0200
commita307ba784c1c658902b0d7195e1cfca038a155f5 (patch)
tree23542b941fc006fd0fe586dc223571709ec9fc69 /src/game/Creature.cpp
parent23bdbf1ad3bf50696724e3502ab1775a26f2886e (diff)
*Move object's field\visibility update functions to object from accessor
removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 6e0eb68ef5f..433b5e1610d 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -246,7 +246,7 @@ void Creature::RemoveCorpse()
m_deathTimer = 0;
setDeathState(DEAD);
- ObjectAccessor::UpdateObjectVisibility(this);
+ UpdateObjectVisibility();
loot.clear();
uint32 respawnDelay = m_respawnDelay;
if (IsAIEnabled)