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authorRat <none@none>2010-04-09 10:47:11 +0200
committerRat <none@none>2010-04-09 10:47:11 +0200
commitcbbe587817f9d635338c1efc309418a9a6575d76 (patch)
treeab4db09b5c7fe4491fd6f6542c45a8c0ef9a18bb /src/game/Creature.cpp
parent1f46c1150d8d04d5d3e72f27c475062cc320d545 (diff)
*added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Database
*added spell searcher based on creature's map difficulty, usage is optional and only for scipts for now *added new table spelldifficulty_dbc --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 66400709036..4dd05fbaf87 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2211,6 +2211,18 @@ void Creature::GetRespawnCoord(float &x, float &y, float &z, float* ori, float*
*dist = 0;
}
+uint32 Creature::GetSpellIdForDifficulty(uint32 spellId)
+{
+ //search for instance mode spell
+ if (GetMap() && GetMap()->IsDungeon())
+ {
+ spellId = spellmgr.GetSpellIdForDifficultyFromSpellid(spellId, Difficulty(GetMap()->GetSpawnMode()));
+ }
+ else
+ sLog.outDebug("Unit::GetSpellIdForDifficulty called for non-instanced creature");
+ return spellId;
+}
+
void Creature::AllLootRemovedFromCorpse()
{
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))