diff options
author | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
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committer | silver1ce <none@none> | 2010-02-27 15:25:14 +0200 |
commit | fcaa318fb36aca077ca9ba5bfe2707ae0fcbd377 (patch) | |
tree | 81007144350a78785d58a9797aac0385edb25589 /src/game/Creature.cpp | |
parent | 1815d19b85c8b6685850e761a49e1c0d2d7f366b (diff) |
Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid
*these operations now are not synchronized for different grids
*some changes into structure of visibility notifiers
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 3e834f4aca0..8f24f923b1e 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1588,7 +1588,7 @@ void Creature::Respawn(bool force) poolhandler.UpdatePool<Creature>(poolid, GetDBTableGUIDLow()); } - SetToNotify(); + UpdateObjectVisibility(); } void Creature::ForcedDespawn(uint32 timeMSToDespawn) |