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authorsilver1ce <none@none>2010-02-27 15:25:14 +0200
committersilver1ce <none@none>2010-02-27 15:25:14 +0200
commitfcaa318fb36aca077ca9ba5bfe2707ae0fcbd377 (patch)
tree81007144350a78785d58a9797aac0385edb25589 /src/game/Creature.cpp
parent1815d19b85c8b6685850e761a49e1c0d2d7f366b (diff)
Update visibility system
*visibility updates and ai relocations processed simultaneously for each grid *these operations now are not synchronized for different grids *some changes into structure of visibility notifiers --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 3e834f4aca0..8f24f923b1e 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1588,7 +1588,7 @@ void Creature::Respawn(bool force)
poolhandler.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
}
- SetToNotify();
+ UpdateObjectVisibility();
}
void Creature::ForcedDespawn(uint32 timeMSToDespawn)