diff options
author | megamage <none@none> | 2009-02-01 16:46:57 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-01 16:46:57 -0600 |
commit | 05c07aa74a38e73006ba7106574290179942692c (patch) | |
tree | 70cd33698562658805c3643c22890ce23263c3a8 /src/game/Creature.cpp | |
parent | cd0071ae620f2634f609df8b83b24687f073733e (diff) |
[7214] Phase system continue development - Commands and fixes.
* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index d77e053a5e3..8134cd71de5 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1245,6 +1245,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) << GetEntry() << "," << mapid <<"," << (uint32)spawnMask << "," + << (uint32)GetPhaseMask() << "," << displayId <<"," << GetEquipmentId() <<"," << GetPositionX() << "," |