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authormegamage <none@none>2009-02-15 12:00:37 -0600
committermegamage <none@none>2009-02-15 12:00:37 -0600
commit19f8347a5884af61583be2939d2e607b58a668c0 (patch)
treed4362e0d14b0a0ae1d76116ca897ef047ae6156b /src/game/Creature.cpp
parent3b741f1e61c75849968dcc93d963a018b42c9f20 (diff)
[7278] In case gossip flag use gossip menu instead quest menu as client expected. Author: NoFantasy <NoFantasy@getmangos.com>
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index b6444b7c493..d9cd7b6a0c8 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -930,8 +930,8 @@ void Creature::sendPreparedGossip(Player* player)
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then
gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress
- // in case empty gossip menu open quest menu if any
- if (player->PlayerTalkClass->GetGossipMenu().Empty() && !player->PlayerTalkClass->GetQuestMenu().Empty())
+ // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
+ if (!HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !player->PlayerTalkClass->GetQuestMenu().Empty())
{
player->SendPreparedQuest(GetGUID());
return;