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authormegamage <none@none>2009-07-16 11:49:00 +0800
committermegamage <none@none>2009-07-16 11:49:00 +0800
commit208087ff6ee592150b1ed387bbc135566a02a359 (patch)
tree42b3b460ce2276259e2673bc8b254e0812af1fbb /src/game/Creature.cpp
parent762528c5dd7908de47f2c2a7dcc5e7c95eb79744 (diff)
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 44270574c2f..8a15cb88167 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -698,8 +698,8 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
return false;
}
- SetMapId(map->GetId());
- SetInstanceId(map->GetInstanceId());
+ ASSERT(map);
+ SetMap(map);
SetPhaseMask(phaseMask,false);
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
@@ -2055,7 +2055,7 @@ void Creature::CallAssistance()
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
}
if (!assistList.empty())