aboutsummaryrefslogtreecommitdiff
path: root/src/game/Creature.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-09-25 19:20:04 -0700
committermaximius <none@none>2009-09-25 19:20:04 -0700
commit2853aa1cd1bb3026d697672aefb6eace902f90b1 (patch)
tree9507ef4b5de46038f650eda146b126739820d19e /src/game/Creature.cpp
parent0febe02227f5ac2272ff1e57c6b527300ffe6641 (diff)
*Grobbulus - in Inject event, tank is not a target for this spell, by Gyullo
*Gundrak - AI for the boss Moorabi, by Manuel *Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9e15ce994d0..03e88ed862a 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1773,7 +1773,7 @@ void Creature::setDeathState(DeathState s)
if(m_formation && m_formation->getLeader() == this)
m_formation->FormationReset(true);
- if (canFly() && FallGround())
+ if ((canFly() || IsFlying()) && FallGround())
return;
Unit::setDeathState(CORPSE);