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authorn0n4m3 <none@none>2009-12-19 17:43:47 +0100
committern0n4m3 <none@none>2009-12-19 17:43:47 +0100
commit2925dfcfc45b836cd6608192c17c8227f6f8fffa (patch)
tree6a22d5f6d0f3af7f2ca06092bdd558da294c21de /src/game/Creature.cpp
parent86003a4039ac6e0f742f644f5100fc7a1c6f3da4 (diff)
Add own function to send AI_Reaction packet. by NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9dcfce82601..c31906d110f 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2094,6 +2094,18 @@ Unit* Creature::SelectNearestTarget(float dist) const
return target;
}
+void Creature::SendAIReaction(AiReaction reactionType)
+{
+ WorldPacket data(SMSG_AI_REACTION, 12);
+
+ data << uint64(GetGUID());
+ data << uint32(reactionType);
+
+ ((WorldObject*)this)->SendMessageToSet(&data, true);
+
+ sLog.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
+}
+
void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())