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authormegamage <none@none>2009-02-12 16:48:42 -0600
committermegamage <none@none>2009-02-12 16:48:42 -0600
commit2d2f433b4de1c35b22aaf07854fc0ee11fcb350d (patch)
tree0c96ad0fc6b02dbef9d48e05f9a54995bebcc51a /src/game/Creature.cpp
parent58545982e47d571a6c854c780af8b450747f226a (diff)
parentb0694d7e5e794b361fa178d55fefdb98cf47e9ca (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index b87540e1802..127c679463d 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -796,6 +796,11 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
{
+ //Prevent gossip from NPCs that are possessed.
+ Unit* Charmed = Unit::GetCharmer();
+ if (Charmed)
+ return;
+
PlayerMenu* pm=pPlayer->PlayerTalkClass;
pm->ClearMenus();