diff options
| author | gvcoman <none@none> | 2008-11-16 14:38:02 -0500 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-16 14:38:02 -0500 |
| commit | 478ca470836b4f28935b1a26f89337a09ed3f3dc (patch) | |
| tree | 7bfea1b57a904074dee3c6e745b5480c340538dd /src/game/Creature.cpp | |
| parent | 4b6072f9c3ea8d97e711e4ef6e77822c3c2ef4ba (diff) | |
Delete possessed AI only on creature delete.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 5e3d3ac9f8e..646feb4951f 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -147,7 +147,11 @@ Creature::~Creature() delete i_AI; i_AI = NULL; - DeletePossessedAI(); + if (i_AI_possessed) + { + delete i_AI_possessed; + i_AI_possessed = NULL; + } } void Creature::AddToWorld() @@ -555,13 +559,10 @@ void Creature::InitPossessedAI() i_AI->OnPossess(true); } -void Creature::DeletePossessedAI() +void Creature::DisablePossessedAI() { if (!i_AI_possessed) return; - delete i_AI_possessed; - i_AI_possessed = NULL; - // Signal the old AI that it's been re-enabled i_AI->OnPossess(false); } |
