diff options
| author | megamage <none@none> | 2009-01-10 10:43:57 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-10 10:43:57 -0600 |
| commit | 4b5bca4f0a5ae7c888747308697868862c09e783 (patch) | |
| tree | 5b6de3898142f0378a704b089a243aa63aa613f7 /src/game/Creature.cpp | |
| parent | bb7fb087caf9b4eddb6b1e0c1d8c6e08f642020a (diff) | |
*setActive(false) when creature dies.
*Fix some script crash bugs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 03eeecb3e10..226d2e97ebb 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1643,6 +1643,7 @@ void Creature::setDeathState(DeathState s) { SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState) SetUInt32Value(UNIT_NPC_FLAGS, 0); + setActive(false); if(!isPet() && GetCreatureInfo()->SkinLootId) if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) ) |
