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authormegamage <none@none>2009-01-10 10:43:57 -0600
committermegamage <none@none>2009-01-10 10:43:57 -0600
commit4b5bca4f0a5ae7c888747308697868862c09e783 (patch)
tree5b6de3898142f0378a704b089a243aa63aa613f7 /src/game/Creature.cpp
parentbb7fb087caf9b4eddb6b1e0c1d8c6e08f642020a (diff)
*setActive(false) when creature dies.
*Fix some script crash bugs. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 03eeecb3e10..226d2e97ebb 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1643,6 +1643,7 @@ void Creature::setDeathState(DeathState s)
{
SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, 0);
+ setActive(false);
if(!isPet() && GetCreatureInfo()->SkinLootId)
if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) )