diff options
author | megamage <none@none> | 2009-04-13 17:53:09 -0500 |
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committer | megamage <none@none> | 2009-04-13 17:53:09 -0500 |
commit | 6b11f9a511ac5893b93f693b5320e3a89bb5f349 (patch) | |
tree | 2ca868b16e23601d968db823561044ff695cd598 /src/game/Creature.cpp | |
parent | ce9f023a9607f827ad2479e2df09ced6554f43b6 (diff) |
*Call new function InitializeAI() instead of Reset() to do one-time work.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 8e1be5145c4..0681dcddd04 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -620,7 +620,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai) i_motionMaster.Initialize(); i_AI = ai ? ai : FactorySelector::selectAI(this); IsAIEnabled = true; - i_AI->Reset(); + i_AI->InitializeAI(); return true; } |