diff options
| author | megamage <none@none> | 2009-03-28 22:44:09 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-28 22:44:09 -0600 |
| commit | 783e4fd3ff077b3023046f407a99552c109ef486 (patch) | |
| tree | f7f3c5c33ed75603e077e43ae9c3e9f56b5be4c0 /src/game/Creature.cpp | |
| parent | 3a485c658d9003aaaa4bd8e99dfebb9e7f0ec862 (diff) | |
*Add new creature_template column VehicleId
*Allow spawn vehicles
*Make vehicles grid objects.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 49ec6854e9d..538a755e8ad 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1393,6 +1393,10 @@ bool Creature::LoadFromDB(uint32 guid, Map *map) return false; } + if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id)) + if(cInfo->VehicleId) + return false; + m_DBTableGuid = guid; if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
