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authormegamage <none@none>2009-03-28 22:44:09 -0600
committermegamage <none@none>2009-03-28 22:44:09 -0600
commit783e4fd3ff077b3023046f407a99552c109ef486 (patch)
treef7f3c5c33ed75603e077e43ae9c3e9f56b5be4c0 /src/game/Creature.cpp
parent3a485c658d9003aaaa4bd8e99dfebb9e7f0ec862 (diff)
*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 49ec6854e9d..538a755e8ad 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1393,6 +1393,10 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
return false;
}
+ if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
+ if(cInfo->VehicleId)
+ return false;
+
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);