diff options
author | megamage <none@none> | 2009-03-31 18:12:49 -0600 |
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committer | megamage <none@none> | 2009-03-31 18:12:49 -0600 |
commit | 7f209249a26d76ee01db9c128226a24d87629553 (patch) | |
tree | 203a171e6c99d675b25da7612bd53060caf245b8 /src/game/Creature.cpp | |
parent | bd1a630463b4652e989f462cb7f2bc349e35ecea (diff) |
*Do not call reset in construct funciton of script.
*Add function doaction to safely pass parameters between scripts.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index ad3f435ae53..19d23162873 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -616,6 +616,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai) i_motionMaster.Initialize(); i_AI = ai ? ai : FactorySelector::selectAI(this); IsAIEnabled = true; + i_AI->Reset(); return true; } |