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authorQAston <none@none>2010-01-10 01:23:15 +0100
committerQAston <none@none>2010-01-10 01:23:15 +0100
commit8e9d2cdf01929f513e37eccbfdea952aa04e78f6 (patch)
tree54d298a9e7f5b84bd230bf340d76180116008496 /src/game/Creature.cpp
parenta0f7762cab9b759b7d3e7dc25a447b5e43f2048b (diff)
Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp30
1 files changed, 23 insertions, 7 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 4bcf866632c..9795671ef22 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -47,6 +47,7 @@
#include "GameEventMgr.h"
#include "CreatureGroups.h"
#include "Vehicle.h"
+#include "SpellAuraEffects.h"
// apply implementation of the singletons
#include "Policies/SingletonImp.h"
@@ -142,7 +143,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
, m_AlreadySearchedAssistance(false)
, m_creatureData(NULL), m_PlayerDamageReq(0)
{
- m_regenTimer = 2000;
+ m_regenTimer = CREATURE_REGEN_INTERVAL;
m_valuesCount = UNIT_END;
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
@@ -571,12 +572,12 @@ void Creature::Update(uint32 diff)
RegenerateMana();
/*if(!bIsPolymorphed) // only increase the timer if not polymorphed
- m_regenTimer += 2000 - diff;
+ m_regenTimer += CREATURE_REGEN_INTERVAL - diff;
}
else
if(!bIsPolymorphed) // if polymorphed, skip the timer
m_regenTimer -= diff;*/
- m_regenTimer = 2000;
+ m_regenTimer = CREATURE_REGEN_INTERVAL;
break;
}
case DEAD_FALLING:
@@ -611,6 +612,14 @@ void Creature::RegenerateMana()
else
addvalue = maxValue/3;
+ // Apply modifiers (if any).
+ AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
+ for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
+ if ((*i)->GetMiscValue() == POWER_MANA)
+ addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
+
+ addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS);
+
ModifyPower(POWER_MANA, addvalue);
}
@@ -641,6 +650,13 @@ void Creature::RegenerateHealth()
else
addvalue = maxValue/3;
+ // Apply modifiers (if any).
+ AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
+ for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
+ addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
+
+ addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS);
+
ModifyHealth(addvalue);
}
@@ -1988,16 +2004,16 @@ bool Creature::LoadCreaturesAddon(bool reload)
}
// skip already applied aura
- if(HasAuraEffect(cAura->spell_id,cAura->effect_idx))
+ if(HasAura(cAura->spell_id))
{
if(!reload)
- sLog.outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx);
+ sLog.outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
continue;
}
- AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this, this);
- sLog.outDebug("Spell: %u with Aura %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[cAura->effect_idx],GetGUIDLow(),GetEntry());
+ AddAura(AdditionalSpellInfo, cAura->effectMask, this);
+ sLog.outDebug("Spell: %u with AuraEffectMask %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, cAura->effectMask,GetGUIDLow(),GetEntry());
}
}
return true;