diff options
author | megamage <none@none> | 2009-09-02 12:46:26 -0500 |
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committer | megamage <none@none> | 2009-09-02 12:46:26 -0500 |
commit | 8efb15c52a7e79c4f312b643ec7933e608effe47 (patch) | |
tree | fed7753924bf0a7225b665f7deb1a14c7c4ea1f5 /src/game/Creature.cpp | |
parent | c150629f8d9ef38a25e939354b931098517874cc (diff) |
*Try to fix the bug that creature does not regenerate after evade.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 47515638490..9479c628f13 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -2394,11 +2394,6 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id); } -bool Creature::IsInEvadeMode() const -{ - return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; -} - bool Creature::HasSpell(uint32 spellID) const { uint8 i; |