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authormegamage <none@none>2009-03-19 14:41:30 -0600
committermegamage <none@none>2009-03-19 14:41:30 -0600
commita2392121f0a8fed9f19ddadfa2880ed6f4691381 (patch)
tree2089f3b40d4460c7a45cdb9d1429f8bd2f3ea3c3 /src/game/Creature.cpp
parent74985e84904c46f1e137bed577d0b3806b33b867 (diff)
*Fix the bug that summon dbc is not read. Now creatures can be summoned.
*Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 7cac1c6a460..03f5740fd1c 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isVehicle(false), m_isTotem(false),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0)
+m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_isSummon(false)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;