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authormegamage <none@none>2009-03-13 18:48:53 -0600
committermegamage <none@none>2009-03-13 18:48:53 -0600
commita5882ee84afb8484b23cbeda3c5e4ab130574449 (patch)
tree8b713507200ffdc21931a9566212041fe256de55 /src/game/Creature.cpp
parent664fb612b4f87539a43632e31901e3b93f7aa3a0 (diff)
parent62cdd39279e573f99bc49db45a043bd057372afc (diff)
*Merge.
*"Fix Glowing Blood" is not merged. Outdated patch? --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 115906e94a3..d31e6dec1a1 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -478,7 +478,12 @@ void Creature::Update(uint32 diff)
break;
// if creature is charmed, switch to charmed AI
- UpdateCharmAI();
+ if(NeedChangeAI)
+ {
+ UpdateCharmAI();
+ NeedChangeAI = false;
+ IsAIEnabled = true;
+ }
if(!IsInEvadeMode() && IsAIEnabled)
{
@@ -1613,9 +1618,6 @@ void Creature::setDeathState(DeathState s)
if (canFly() && FallGround())
return;
-
- if(!IsStopped())
- StopMoving();
}
Unit::setDeathState(s);