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authormegamage <none@none>2009-06-10 10:13:45 -0500
committermegamage <none@none>2009-06-10 10:13:45 -0500
commitb8f95e054617bb5ae6bf80401865f04b43c3b57f (patch)
tree08652a33db284ba6bcfd034d2bfcd135e58d5a54 /src/game/Creature.cpp
parent40e353a9ca49fcad6ffa70224c7c2137e71ed205 (diff)
*Fix the bug that players lose stats when change weapons when have disarm auras.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index e8916aad70a..f31dcbf4df7 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -140,7 +140,7 @@ m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_A
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
, m_AlreadySearchedAssistance(false)
-, m_creatureData(NULL)
+, m_creatureData(NULL), m_PlayerDamageReq(0)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;