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authorvisagalis <none@none>2008-11-14 17:03:03 -0600
committervisagalis <none@none>2008-11-14 17:03:03 -0600
commitbfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch)
treeb4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/game/Creature.cpp
parentd1e759479b3f31cccc270e40d3e6af13204eb627 (diff)
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9f3422dbc28..5e3d3ac9f8e 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2182,3 +2182,19 @@ TrainerSpellData const* Creature::GetTrainerSpells() const
{
return objmgr.GetNpcTrainerSpells(GetEntry());
}
+
+// overwrite WorldObject function for proper name localization
+const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
+{
+ if (loc_idx >= 0)
+ {
+ CreatureLocale const *cl = objmgr.GetCreatureLocale(GetEntry());
+ if (cl)
+ {
+ if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())
+ return cl->Name[loc_idx].c_str();
+ }
+ }
+
+ return GetName();
+}