diff options
| author | visagalis <none@none> | 2008-11-14 17:03:03 -0600 |
|---|---|---|
| committer | visagalis <none@none> | 2008-11-14 17:03:03 -0600 |
| commit | bfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch) | |
| tree | b4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/game/Creature.cpp | |
| parent | d1e759479b3f31cccc270e40d3e6af13204eb627 (diff) | |
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 9f3422dbc28..5e3d3ac9f8e 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -2182,3 +2182,19 @@ TrainerSpellData const* Creature::GetTrainerSpells() const { return objmgr.GetNpcTrainerSpells(GetEntry()); } + +// overwrite WorldObject function for proper name localization +const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const +{ + if (loc_idx >= 0) + { + CreatureLocale const *cl = objmgr.GetCreatureLocale(GetEntry()); + if (cl) + { + if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty()) + return cl->Name[loc_idx].c_str(); + } + } + + return GetName(); +} |
