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authormegamage <none@none>2009-03-13 17:48:57 -0600
committermegamage <none@none>2009-03-13 17:48:57 -0600
commitce4c9cb2aeca0000e6ec7cccf5ae0951ad1e1266 (patch)
tree67b9a31ea40fce6f8c6b2193a584697b018211ae /src/game/Creature.cpp
parent5f2edfc7e899d7c6997e679f1b9737fb5e7e8d4d (diff)
*Allow not to switch to charmed AI for some scripts.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index df56a3ac27f..8a5e6e52018 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -484,7 +484,12 @@ void Creature::Update(uint32 diff)
break;
// if creature is charmed, switch to charmed AI
- UpdateCharmAI();
+ if(NeedChangeAI)
+ {
+ UpdateCharmAI();
+ NeedChangeAI = false;
+ IsAIEnabled = true;
+ }
if(!IsInEvadeMode() && IsAIEnabled)
{