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authormegamage <none@none>2009-08-06 10:38:46 -0500
committermegamage <none@none>2009-08-06 10:38:46 -0500
commite8330e4162f044b928f26d91e71db986e59978ef (patch)
tree1a66383fdc99a7fa56bc9c9ff8939bb729cf9e37 /src/game/Creature.cpp
parente64592775957c8394ade11e95f851f95827a9ca2 (diff)
*Update creature damamge formula. Use damage mod in config as total_pct modifier.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 4fd772091cf..fc2185bb5a8 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1393,7 +1393,7 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
//damage
- float damagemod = _GetDamageMod(rank);
+ float damagemod = 1.0f;//_GetDamageMod(rank);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);