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authormaximius <none@none>2009-10-28 16:31:19 -0700
committermaximius <none@none>2009-10-28 16:31:19 -0700
commitf4d76b8216c911901e8a13996c55128bbfa4b08e (patch)
treed1db8d946c29cb9bdca5e0bf4d0da0a029f46d45 /src/game/Creature.cpp
parentd5b8ad0080d45c2f02ef5a4fdd4d8853da286b6d (diff)
*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 82afa402ff7..6b85cdfd887 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -157,6 +157,8 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
m_SightDistance = sWorld.getConfig(CONFIG_SIGHT_MONSTER);
m_CombatDistance = 0;//MELEE_RANGE;
+
+ ResetLootMode(); // restore default loot mode
}
Creature::~Creature()