diff options
author | maximius <none@none> | 2009-10-28 16:31:19 -0700 |
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committer | maximius <none@none> | 2009-10-28 16:31:19 -0700 |
commit | f4d76b8216c911901e8a13996c55128bbfa4b08e (patch) | |
tree | d1db8d946c29cb9bdca5e0bf4d0da0a029f46d45 /src/game/Creature.cpp | |
parent | d5b8ad0080d45c2f02ef5a4fdd4d8853da286b6d (diff) |
*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 82afa402ff7..6b85cdfd887 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -157,6 +157,8 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL) m_SightDistance = sWorld.getConfig(CONFIG_SIGHT_MONSTER); m_CombatDistance = 0;//MELEE_RANGE; + + ResetLootMode(); // restore default loot mode } Creature::~Creature() |