diff options
| author | megamage <none@none> | 2008-11-07 09:36:46 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-11-07 09:36:46 -0600 |
| commit | fd3fcb461253bb8d269faa90af877e1e3e8b12a8 (patch) | |
| tree | 8c23861b1fc3b14908d1a22c5f491c1aad9d2d21 /src/game/Creature.cpp | |
| parent | fdff7330d29eee31d6f7849067d1a68441402370 (diff) | |
[svn] Remove isVisible function. Check stealth and invisible in canAttack();
Use new remove aura by interrupt flag function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 0bb7c024c1a..14ebf19b94c 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1532,6 +1532,11 @@ bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) co return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ()); } +bool Creature::IsWithinSightDist(Unit const* u) const +{ + return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER)); +} + float Creature::GetAttackDistance(Unit const* pl) const { float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO); @@ -1866,7 +1871,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const if(!pVictim->IsInMap(this)) return true; - if(!pVictim->isTargetableForAttack()) + if(!canAttack(pVictim)) return true; if(!pVictim->isInAccessablePlaceFor(this)) |
