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authormaximius <none@none>2009-11-19 18:20:34 -0800
committermaximius <none@none>2009-11-19 18:20:34 -0800
commit02eeffd22f10920aacd8292ed3bf52ac0d74e4a6 (patch)
treeb95624af6f27fbed7c4aa0f0d2c01d768d565459 /src/game/Creature.h
parent4abed08f4d4c39ac1b0d242950753a31a7930166 (diff)
*Add two new functions GetHomePosition() and GetRelativeAngle(x, y)
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 5945f441946..1ab3bdbbb62 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -702,8 +702,9 @@ class TRINITY_DLL_SPEC Creature : public Unit
}
void SetHomePosition(float x, float y, float z, float o) { m_homePosition.Relocate(x, y, z, o); }
- void SetHomePosition(const Position &pos) { m_homePosition.Relocate(pos);}
+ void SetHomePosition(const Position &pos) { m_homePosition.Relocate(pos); }
void GetHomePosition(float &x, float &y, float &z, float &ori) { m_homePosition.GetPosition(x, y, z, ori); }
+ Position GetHomePosition() { return m_homePosition; }
uint32 GetGlobalCooldown() const { return m_GlobalCooldown; }