Age | Commit message (Expand) | Author |
2010-06-05 | Move core/realm files to new subdirectory | click |
2010-05-08 | Add GUID to groups | Spp |
2010-04-30 | Add support for vendors selling the same items with different extendedCost - ... | click |
2010-04-25 | Refactor Creature::SelectNearestTarget(float dist) | Trazom62 |
2010-04-10 | *modified spelldifficulty handler to work with all spell casts for creatures ... | Rat |
2010-04-09 | *added code for loading Spelldifficulty.dbc + Custom Spelldifficulty from Dat... | Rat |
2010-04-07 | Code Style (game + scripts only): | Spp |
2010-04-07 | Code Style (game + scripts only): | Spp |
2010-04-07 | Code style (game + scripts only): | Spp |
2010-04-07 | Code style (game + scripts only): | Spp |
2010-04-07 | Code Style: Remove trailing spaces | Spp |
2010-03-21 | Add additional field for storage of speed_run rate of creature | _manuel_ |
2010-03-14 | Fix creature tapped and lootable dynamic flags => fix creature not lootable. | Trazom62 |
2010-03-13 | Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET... | Trazom62 |
2010-03-07 | Added new type-safe cast functions. | raczman |
2010-03-03 | changes in creature base stats storage | silver1ce |
2010-03-03 | store unit's level in uint8 format | silver1ce |
2010-02-14 | * Core switch to client 3.3.2 (11403) | Brian |
2010-02-05 | A great purge of obsolete macros. | Xanadu |
2010-01-31 | *Add support for spells in npc_trainer table with multiple SPELL_EFFECT_LEARN... | QAston |
2010-01-26 | *finalized basic hard-lootmode defines | Rat |
2010-01-21 | * Backed out changeset c7c6faf26cbd | Brian |
2010-01-21 | * Add support for basedmg and baserangeddmg values in creature_classlevelstats. | win32 |
2010-01-20 | Allow spells with effect mechanic to allow apply other effects when effect wi... | thenecromancer |
2010-01-16 | Updated copyright for new year. | n0n4m3 |
2010-01-16 | Implement option to use delay in ForcedDespawn for creature, allow use delaye... | n0n4m3 |
2010-01-13 | Allow state/effect immunities ignore whole spell when one effect is immuned | thenecromancer |
2010-01-10 | * Add support for base armor values in creature_classlevelstats. | XTZGZoReX |
2010-01-10 | Update aura system: | QAston |
2010-01-02 | Removed moveflags column from creature_addon and creature_template_addon. Tha... | _manuel_ |
2009-12-26 | Move some grid object functions into one parent class | n0n4m3 |
2009-12-24 | Temporary revert 6743 commit. I fix this patch across 1-2 days. | n0n4m3 |
2009-12-23 | Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor... | n0n4m3 |
2009-12-21 | * Add support for RewSpellCast=-1. If -1 remove all auras applied to player at | Brian |
2009-12-20 | * Added support for using a lookup table for creature mana / health | Brian |
2009-12-20 | Merge MaNGOS, Gossip System. Autor NoFantasy. | win32 |
2009-12-19 | Add own function to send AI_Reaction packet. by NoFantasy | n0n4m3 |
2009-12-17 | Some fixes for GameObject, Chat, Creature, update DuelHandler for 322a | n0n4m3 |
2009-11-26 | * Added support for questItem5 and questItem6 in creature and gameobject | Brian |
2009-11-19 | *Add two new functions GetHomePosition() and GetRelativeAngle(x, y) | maximius |
2009-11-01 | *Cleanup, fix many cases of unoptimized loops, potential crashes, excessively... | maximius |
2009-10-28 | *Implement new LootMode system, and add some basic support in boss_sartharion... | maximius |
2009-10-17 | *Backed out changeset 3be01fb200a5 | maximius |
2009-10-17 | *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ... | maximius |
2009-09-29 | *Passive targets under attack by players are not ideal targets for hostile cr... | maximius |
2009-09-27 | *Better method for choosing a random model on respawn (should no longer show ... | maximius |
2009-09-24 | *Add a new modelid function.. | maximius |
2009-09-21 | Reapply patch about changing modelid_a/h(2) values to modelid1..4, display id... | Kudlaty |
2009-09-19 | *Wintergrasp: Prevent defenders team to click the relic. Patch by Spp. | maximius |
2009-09-02 | *Try to fix the bug that creature does not regenerate after evade. | megamage |