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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Creature.h
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 0a07c17b77b..047cfe8ae7f 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -59,7 +59,7 @@ enum CreatureFlagsExtra
};
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
-#if defined( __GNUC__ )
+#if defined(__GNUC__)
#pragma pack(1)
#else
#pragma pack(push,1)
@@ -298,7 +298,7 @@ enum ChatType
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
-#if defined( __GNUC__ )
+#if defined(__GNUC__)
#pragma pack()
#else
#pragma pack(pop)
@@ -328,11 +328,11 @@ struct VendorItemData
}
bool Empty() const { return m_items.empty(); }
uint8 GetItemCount() const { return m_items.size(); }
- void AddItem( uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost)
+ void AddItem(uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost)
{
m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost));
}
- bool RemoveItem( uint32 item_id );
+ bool RemoveItem(uint32 item_id);
VendorItem const* FindItem(uint32 item_id) const;
size_t FindItemSlot(uint32 item_id) const;
@@ -415,7 +415,7 @@ class Creature : public Unit, public GridObject<Creature>
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
char const* GetSubName() const { return GetCreatureInfo()->SubName; }
- void Update( uint32 time ); // overwrited Unit::Update
+ void Update(uint32 time); // overwrited Unit::Update
void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; }