diff options
author | Rat <none@none> | 2010-04-10 10:20:01 +0200 |
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committer | Rat <none@none> | 2010-04-10 10:20:01 +0200 |
commit | 4a8bf5900dbd3fa9b7d9d71989d46dad8112fd7f (patch) | |
tree | 5bc2a92e77da8a3c1a8d51f35a098cadcc3a3b25 /src/game/Creature.h | |
parent | 8bb3b394957f8e3edeb00f68812a997e59bd56d3 (diff) |
*modified spelldifficulty handler to work with all spell casts for creatures that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any)
*added sql for all modded spells (autogenerated..)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r-- | src/game/Creature.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h index 0866877a3f5..3ffaa5e401f 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -418,7 +418,6 @@ class Creature : public Unit, public GridObject<Creature> void Update(uint32 time); // overwrited Unit::Update void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; } - uint32 GetSpellIdForDifficulty(uint32 spellId); void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; } |