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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/Creature.h
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index e7ddd64a7bb..3aa88c1b9db 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -168,7 +168,7 @@ struct CreatureInfo
#define MAX_CREATURE_BASE_HP 3
// Defines base stats for creatures (used to calculate HP/mana/armor).
-struct TRINITY_DLL_SPEC CreatureBaseStats
+struct CreatureBaseStats
{
uint32 Level;
uint8 Class;
@@ -407,7 +407,7 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
-class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
+class Creature : public Unit, public GridObject<Creature>
{
public: