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authormaximius <none@none>2009-11-01 17:53:07 -0800
committermaximius <none@none>2009-11-01 17:53:07 -0800
commitb257a28fa9a9177df32845db8171d376bd6d4404 (patch)
treed1093029c66fc36a705aa0f344ba3a4fb77e36d5 /src/game/Creature.h
parent2b2b2a1d0ec0e8942b27047f6706f29775a00eb8 (diff)
*Cleanup, fix many cases of unoptimized loops, potential crashes, excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air) --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 2ee2a3997d7..5945f441946 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -530,7 +530,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS;
}
- uint32 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support
+ uint8 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support
bool IsInEvadeMode() const { return hasUnitState(UNIT_STAT_EVADE); }