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authorKudlaty <none@none>2009-09-21 07:52:16 +0200
committerKudlaty <none@none>2009-09-21 07:52:16 +0200
commitb4cd005f036316ebf828b301970b5795110d78af (patch)
tree67a67fa337389ea8afef7cfbf011034dbfa70cb1 /src/game/Creature.h
parent45e2f9c002f58e7dc01207ab88f6ffa052860611 (diff)
Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index d7c09c35548..8f123dad406 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -169,8 +169,10 @@ struct CreatureInfo
uint32 Entry;
uint32 HeroicEntry;
uint32 KillCredit[MAX_KILL_CREDIT];
- uint32 DisplayID_A[2];
- uint32 DisplayID_H[2];
+ uint32 Modelid1;
+ uint32 Modelid2;
+ uint32 Modelid3;
+ uint32 Modelid4;
char* Name;
char* SubName;
char* IconName;